You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

User:Leucosticte/Ideas/leu-002: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


==New roles==
==New roles==
===Drunk Jester===
===Drunk Tanner===
The '''Drunk Tanner''' is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves.
The '''Drunk Tanner''' is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves.



Revision as of 08:55, 27 August 2019

Usual core roles: Seer, Gravedigger, Militia, Protector, Reviver, Diseased, Lycan, 5 x Villager, Shapeshifter, Bloodhound, Alphawolf

Two new roles: Drunk Tanner.

New roles

Drunk Tanner

The Drunk Tanner is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves.

Rules:

  1. The Drunk Tanner has no special powers, and functions just like a regular Villager except for his moodiness, which alters his win condition from day to day.
  2. Some days the Drunk Tanner is in a Good mood, other days in a Bad mood. These moods remain in effect for the whole 24-hour day/night cycle.
  3. On days when the Drunk Tanner is in an Up mood, he wins with the village, and loses if the wolves wins or if he gets killed.
  4. On days when the Drunk Tanner is in a Down mood, he wins with the wolves or if he gets killed, and loses if the village wins.
  5. The game continues and other factions can win according to their own win conditions, regardless of what happens to the Drunk Tanner.
  6. The Drunk Tanner is counted as town for parity purposes.