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Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.
Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.


NEW 5! Micro 660?: Maze 2: Mislead the Way (Maze Engineer, Trapped Evening 2, Defeated Evening 5):
NEW 5! Micro 650: Maze 2: Mislead the Way (Maze Engineer, Trapped Evening 2, Defeated Evening 5):
Came in at the end and failed to spot the last scum with my fresh perspective.
Came in at the end and failed to spot the last scum with my fresh perspective.



Revision as of 17:59, 6 December 2016


Howdy! It's me, Gamma Emerald!


About Me

My username and avatar are both inspired by a though I had about a potential Pokemon Emerald remake, Gamma Emerald. My signature is a quote from Homestuck that fits the tone of mafia.

How I Play

I prefer being town currently, as I seem to telegraph my scumgame. I like to analyze motives, as well as interactions.

Records

Note: this part will now include records of my five most recent completed games, for personal tracking of IC qualifications. If I have not had a Newbie in this, there will be a Newbie marked "Last".

The Road to Rome

Newbie 1734 (Town Cop, Survived, Victorious Day 4): Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.

Last! Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3): Scum played well, though I had a lock on one of them.

Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3): Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.

Central Park

Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5): Town did terrible at scumhunting and all scum deaths were nightkills.

NEW 4! Open 658: Making Friends And Enemies (Mafia Goon, Lynched Day 1, Victorious Day 5): Played sporadically when I was in, and people though there was scum on my wagon, leading to a easy win for my buddies.

Mayfair Club

Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4): Carefully manipulated the town by acting on others reads starting Day 2.

Micro 647 - True Love (Town Lover, Survived, Victorious Day 2): Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.

Micro 656: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3) Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.

NEW 5! Micro 650: Maze 2: Mislead the Way (Maze Engineer, Trapped Evening 2, Defeated Evening 5): Came in at the end and failed to spot the last scum with my fresh perspective.

NEW 3! Micro 665: Autumn Masquerade (Mafia Lady, Lynched Day 1, Defeated Day 2): My worst scumgame ever. I couldn't mislead the town at all.

New York

Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4): Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.

Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5): Town fell apart and never suspected the final scum until it was too late.

Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5): Scumteam did a really good job distancing this game.

NEW 2! Mini Normal 1850 (Vanilla Townie, Survived, Victorious Day 3): Some of my reads were quite on point this game, specifically me suspecting Maria Day 1 and ErrantParabola Day 2. Also, kraska77 deserves credit for vigging the two scum mentioned earlier.

Normal 198 (Vanilla Townie, Survived, Victorious Day 3): The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.

Coney Island

Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5): Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.

Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4): Was the only mislynch and that was only because of I was deadline lynched.

Theme Park

Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7): Town fought hard for the win then gave the outted SK a free pass to win.

Off Site Records

Starmen.net's New Pork Battle Royale (Pigmask Mafia Tracker (Salsa), Desperado'd Day 7, Defeated Night 11): Played very erratically, drawing the attention of most of the town, leading to being hit by the Desperado's final shot.

Starmen.net's Intermission Mafia (Actor's Guild Mafia Roleblocker (Timmy Tine, Lynched Day 3, Drawn Day 5): This was a bastard game with 3 4-person scumteams and a Survivor. My team ended up in a 3-3 draw with another team after we eliminated the other team.

Modded Games

None completed yet!