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Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.
Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.


Micro ***: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3)
Micro 656: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3)
Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.
Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.



Revision as of 04:17, 26 November 2016


Howdy! It's me, Gamma Emerald!


About Me

My username and avatar are both inspired by a though I had about a potential Pokemon Emerald remake, Gamma Emerald. My signature is a quote from Homestuck that fits the tone of mafia.

How I Play

I like being town and mafia for different reasons. I like the freedom of action as town, but I like being able to coordinate my actions as mafia. I think I enjoy playing as mafia overall though. I usually try to engage people in the discussion. I usually have problems transferring votes. I'll usually unvote and then take a while to vote someone else.

Records

Newbie 1734 (Town Cop, Survived, Victorious Day 4): Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.

Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3): Scum played well, though I had a lock on one of them.

Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3): Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.

Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5): Town did terrible at scumhunting and all scum deaths were nightkills.

Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4): Carefully manipulated the town by acting on others reads starting Day 2.

Micro 647 - True Love (Town Lover, Survived, Victorious Day 2): Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.

Micro 656: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3) Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.

Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4): Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.

Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5): Town fell apart and never suspected the final scum until it was too late.

Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5): Scumteam did a really good job distancing this game.

Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3): The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.

Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5): Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.

Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4): Was the only mislynch and that was only because of the plague that is the never no-lynch policy.

Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7): Town fought hard for the win then gave the outted SK a free pass to win.

  • This list pending reorganizing

Off Site Records

Starmen.net's New Pork Battle Royale (Pigmask Mafia Tracker(Salsa), Desperado'd Day 7, Defeated Night 11): Played very erratically, drawing the attention of most of the town, leading to being hit by the Desperado's final shot.