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Newbie 1734 (Town Cop, Survived, Victorious Day 4):
Newbie 1734 (Town Cop, Survived, Victorious Day 4):
Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.
Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.
Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3):
Scum played well, though I had a lock on one of them.


Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3):
Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3):
Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.
Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.
Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5):
Town did terrible at scumhunting and all scum deaths were nightkills.
Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4):
Carefully manipulated the town by acting on others reads starting Day 2.


Micro 647 - True Love (Town Lover, Survived, Victorious Day 2):
Micro 647 - True Love (Town Lover, Survived, Victorious Day 2):
Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.
Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.


Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3):
Micro ***: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3)
Scum played well, though I had a lock on one of them.
Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.
 
Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4):
Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.


Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5):
Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5):
Town fell apart and never suspected the final scum until it was too late.
Town fell apart and never suspected the final scum until it was too late.


Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4):
Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5):
Carefully manipulated the town by acting on others reads starting Day 2.
Scumteam did a really good job distancing this game.
 
Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3):
The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.


Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4):
Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5):
Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.
Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.


Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4):
Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4):
Was the only mislynch and that was only because of the plague that is the never no-lynch policy.
Was the only mislynch and that was only because of the plague that is the never no-lynch policy.
Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5):
Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility
Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5):
Town did terrible at scumhunting and all scum deaths were nightkills.
Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5):
Scumteam did a really good job distancing this game.


Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7):
Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7):
Town fought hard for the win then gave the outted SK a free pass to win.
Town fought hard for the win then gave the outted SK a free pass to win.
Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3):
The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.


*This list pending reorganizing
*This list pending reorganizing

Revision as of 04:11, 26 November 2016


Howdy! It's me, Gamma Emerald!


About Me

My username and avatar are both inspired by a though I had about a potential Pokemon Emerald remake, Gamma Emerald. My signature is a quote from Homestuck that fits the tone of mafia.

How I Play

I like being town and mafia for different reasons. I like the freedom of action as town, but I like being able to coordinate my actions as mafia. I think I enjoy playing as mafia overall though. I usually try to engage people in the discussion. I usually have problems transferring votes. I'll usually unvote and then take a while to vote someone else.

Records

Newbie 1734 (Town Cop, Survived, Victorious Day 4): Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.

Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3): Scum played well, though I had a lock on one of them.

Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3): Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.

Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5): Town did terrible at scumhunting and all scum deaths were nightkills.

Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4): Carefully manipulated the town by acting on others reads starting Day 2.

Micro 647 - True Love (Town Lover, Survived, Victorious Day 2): Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.

Micro ***: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3) Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.

Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4): Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.

Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5): Town fell apart and never suspected the final scum until it was too late.

Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5): Scumteam did a really good job distancing this game.

Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3): The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.

Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5): Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.

Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4): Was the only mislynch and that was only because of the plague that is the never no-lynch policy.

Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7): Town fought hard for the win then gave the outted SK a free pass to win.

  • This list pending reorganizing

Off Site Records

Starmen.net's New Pork Battle Royale (Pigmask Mafia Tracker(Salsa), Desperado'd Day 7, Defeated Night 11): Played very erratically, drawing the attention of most of the town, leading to being hit by the Desperado's final shot.