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The Hero We Deserve: Difference between revisions

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(another tiebreak)
(update with conclusions from the test run)
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| Designer1 = callforjudgement
| Designer1 = callforjudgement
| Introduction = '''The Hero We Deserve''' is a 7-player Open setup designed to fit a [[Vigilante]] into a small game.
| Introduction = '''The Hero We Deserve''' is a 7-player Open setup designed to fit a [[Vigilante]] into a small game.
The setup's balance is still unclear, but due to high levels of [[swing]], it's not recommended for use in the regular [[Open]] rotation.
| TownRoles =* 1 Town [[Vigilante]]
| TownRoles =* 1 Town [[Vigilante]]
* 1 [[Even-Night]] [[Bulletproof]] Townie
* 1 [[Even-Night]] [[Bulletproof]] Townie
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* The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works).
* The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works).
* The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual.
* The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual.
* The setup creator now recommends that for balance reasons, the Mafia factional kill should be made [[compulsive]] (there has not yet been a test of the setup under these rules).
* An ending involving both town power roles against both scum is not necessarily a scum win; it's played out.
* An ending involving both town power roles against both scum is not necessarily a scum win; it's played out.
* An ending involving 1 scum against the Vigilante, though, is a scum win.
* An ending involving 1 scum against the Vigilante, though, is a scum win.

Revision as of 00:22, 30 November 2017

Name:
  • The Hero We Deserve
Setup Size:
Players:
  • 7
Setup Type:
Designer:

The Hero We Deserve is a 7-player Open setup designed to fit a Vigilante into a small game.

The setup's balance is still unclear, but due to high levels of swing, it's not recommended for use in the regular Open rotation.

Setup


Mechanics

  • Day Start, i.e. standard lynch and kill mechanics.
  • The setup is typically run without daytalk (although this is not hugely important to the way the setup works).
  • The Roleblocker, instead of having an active ability, passively roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual.
  • The setup creator now recommends that for balance reasons, the Mafia factional kill should be made compulsive (there has not yet been a test of the setup under these rules).
  • An ending involving both town power roles against both scum is not necessarily a scum win; it's played out.
  • An ending involving 1 scum against the Vigilante, though, is a scum win.

Role PM's


Town Even-Night Bulletproof Townie

Welcome, [Player]! You are a Town Even-Night Bulletproof Townie.

Abilities:

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

------

Mafia Mafia 1-Shot Automatic Roleblocker

Welcome, [Player]! You are a Mafia Mafia 1-Shot Automatic Roleblocker.

Abilities:

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


History

History
Micro 755 - (Town Win)