You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Texas Justice Mafia

From MafiaWiki
Revision as of 16:09, 25 February 2009 by WikiSysop (talk | contribs) (Correcting numerous inaccuracies.)
Jump to navigation Jump to search

Texas Justice Mafia is an Open Setup game which consists solely of a Mafia group and multiple one-shot Vigilantes. The original Texas Justice had 4 Mafia and 16 Vigilantes, and was run simultaneously on mafiascum and on the Grey Labyrinth. These games were part of a series of large Single Role games run by mith, also including NYPD Mafia and Hospital Mafia

Other instances include

Setup Broken

In both of the original games, the towns came up with breaking strategies which, while not optimally executed, resulted in town wins. On mafiascum, mathcam suggested a plan of creating a list of the players, with each player killing the next player on the list; the town wins instantly if none of the scum are next to each other, and survives to an endgame if only two are consecutive. This plan was helped by ZONEACE using his shot (and hitting scum, IS) night 1. On the GL, the town eventually settled on a plan of pairing the remaining players with shots, and hit all four scum in that way to win the game.

In July 2008, The Fonz more publicly broke the standard Texas Justice Setup, using the same pairing method but suggesting it immediately. Currently the setup is under several developments to fix the problem. The break occurs when the town pairs players up at random, no lynch, and killing their pair. The full math determines town win percentage to be ~73% based on how many mafia are paired with their team-mates.

In determining this course of action, Fonz acknowledged that it would destory the current Texas Justice setup for any future games:

"Now, I can see what the obvious objection here is: that's no fun. If we are going to do that, we might as well go with a random number generator, and allocate W/L based on that.

However, being part of the town requires me to do my upmost to fulfill my win condition, and i have a really hard time seeing how any other strategy can generate a higher expected town win %."

For the full math and discussion, as well as the outcome click here to see the game.