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Template:RoleFragment/u/Mentor: Difference between revisions
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Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.
If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.
Biancospino (talk | contribs) (Created page with "if you have no living Mntee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.</li> <li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li> <li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.") |
Biancospino (talk | contribs) No edit summary |
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if you have no living | if you have no living Mentee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.</li> | ||
<li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li> | <li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li> | ||
<li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die. | <li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die. |
Latest revision as of 10:02, 4 March 2024
if you have no living Mentee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.