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Template:RoleFragment/u/Mentor: Difference between revisions

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(Created page with "if you have no living Mntee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.</li> <li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li> <li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.")
 
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if you have no living Mntee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.</li>
if you have no living Mentee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.</li>
<li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li>
<li>Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.</li>
<li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.
<li>If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.

Latest revision as of 10:02, 4 March 2024

if you have no living Mentee, you may target a player. Assuming no interference with your action, you will recruit that player as a Mentee.

  • Each Night, if you have a living Mentee, you or your Mentee may target a player. Assuming no interference with your action, that player will die.
  • If you have a Mentee, you can privately communicate with them, and if you die, your Mentee will also die.