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Standardized Role PMs

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Revision as of 04:20, 6 March 2009 by Lord Gurgi (talk | contribs)
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Active Abilities

Information

Alignment: Sane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".


Alignment: Paranoid

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Anti-Town] result.)


Alignment: Naive

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Pro-Town] result.)


Alignment: Insane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)


Alignment: Guaranteed sane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.


Alignment: Random

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive a random result.)


Alignment: Stoned

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Neutral] result.)


Alignment: One group

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All players not in [Group], will receive [Pro-Town].)


[Weapon]

  • Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".


Role Name

  • You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.


Role PM

  • You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.


Action results

  • You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.


Track

  • You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]


Watch (Weak Tracker)

  • You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].


Watch (learns who targets the target)

  • You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].


Autopsy

  • You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].


Census (learns how many town, mafia, sk, cult are in the game)

  • You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.


Census (learns how many of a specific role are in the game; includes that role as scum)

  • You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.


Census (learns how many weapons are in the game)

  • You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].


Reveal your alignment to target

  • You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.


Protection

Protect

  • You may target a player to be protected, this will protect them from one kill for one night.


Bodyguard (protects and kills attacker)

  • You may target a player, this will protect them if they would die, and kill the attacker.


Bodyguard (dies instead of target)

  • You may target a player, this will protect them if they would die, and you would die instead.


Bodyguard (dies instead of target and kills attacker)

  • You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.


CPR

  • You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.


Hide from all abilities

  • You may hide, this will prevent any abilities targeting you.


Killing

Kill

  • You may target a player to be killed.


Kill: Unstoppable

  • You may target a player to be killed, this cannot be prevented by blocking or protection.


Suicide-bomb

  • You may target a player, this will kill you and the player.


Target dies only if a doc protected them

  • You may target a player, this will kill them only if they have been protected.


Make a player doomed, or kill them if they're already doomed

  • You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.


Arson

  • You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.


Action Effects

Block (active abilities)

  • You may target a player to be blocked, any attempted actions will fail.


Block (all role traits)

  • You may target a player to be blocked, any attempted actions will fail.

(Modnote: All role traits will be blocked.)


Delayed kill (in days/nights)

  • You may target a player, this will delay any kills they make by [Day(s)/Night(s)].


Delayed kill (in realtime)

  • You may target a player, this will delay any kills they make by [Hour(s)].


Delayed kill stopper

  • You may target a player, this will remove any delays on kills they have made.


Redirect

  • You may target two players, this will force the first player to target the second player, instead of that player's original target.


Redirect to a random target

  • You may target a player, this will force that player to target a random player, instead of that player's original target.


Redirect to yourself

  • You may target a player, this will force that player to target you, instead of that player's original target.


Copy

  • You may target two players, this will copy the ability used by the first player and use it on the second player.


Copy to the player using it

  • You may target a player, this will copy the ability used by that player and use it on them.


Reflect all actions on the target to the player using them

  • You may target a player, this will cause all actions that target that player to instead target the player that used them.


Bus

  • You may target two players, this will cause any abilities targeting one of those players will instead target the other.


Delay target's action to happen one night later

  • You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


Redirect

  • You may target two players, this will force the first player to target the second player, instead of that player's original target.


Redirect to a random target

  • You may target a player, this will force that player to target a random player, instead of that player's original target.


Redirect to yourself

  • You may target a player, this will force that player to target you, instead of that player's original target.


Copy

  • You may target two players, this will copy the ability used by the first player and use it on the second player.


Copy to the player using it

  • You may target a player, this will copy the ability used by that player and use it on them.


Reflect all actions on the target to the player using them

  • You may target a player, this will cause all actions that target that player to instead target the player that used them.


Bus

  • You may target two players, this will cause any abilities targeting one of those players will instead target the other.


Delay target's action to happen one night later

  • You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


Permanently add a trait to another player

  • You may target a player, this will give them a permanent ability.


Alignment and Role Changes

Psychologically treat an SK

  • You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].


Recruit (cult, target gets new role)

  • You may target a player, this will change the player's alignment to [Cult] and they will get a new role.


Recruit (cult, target keeps previous abilities)

  • You may target a player, this will change the player's alignment to [Cult].


Recruit (mafia)

  • You may target a player, this will change the player's alignment to [Anti-Town].


Recruit (mason)

  • You may target a player, this will make the player a [Mason].


Recruit (SK)

  • You may target a player, this will change the player's alignment to [Serial Killer].


Recruit (dead player)

  • You may target a dead player, this will change the player's alignment to [Cult].


Change target's role (not win condition)

  • You may target a player, this will change the player's role.


Swap two players' roles (not win condition)

  • You may target two players, this will swap their roles.


Make target show up town to cops

  • You may target a player, this will make them appear [Pro-Town] to all inspections.


Make target show up scum to cops

  • You may target a player, this will make them appear [Anti-Town] to all inspections.


Reset target to the role they had at the start of the game

  • You may target a player, this will change their role to the role they had at the start of the game.


Change the target's role to an improved version of their current role

  • You may target a player, this will change their role to a better role.


Steal an ability from the target

  • You may target a player, this will cause them to lose an ability, and cause you to gain it.


Give target an extra vote the next day

  • You may target a player, this will cause them to have an additional vote.


Take away target's vote the next day

  • You may target a player, this will cause them to lose their vote.


Gain all the target's role abilities permanently

  • You may target a player, this will cause you to gain all role abilities they have.


Change your own role

  • You may use this ability, this will cause your role to change.


Life and Death

Bring a player back to life

  • You may target a dead player, this will cause them to return to [life] and resume play.


Prevent a player from being brought back to life

  • You may target a player, this will prevent them from being returned to [life] and resuming play.


Commit suicide

  • You may use this ability, this will cause you to die.


Pardon

  • You may target a player, this will cause any lynch on them to fail.