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=Active Abilities=
=Active Abilities=
====Inspect====
====Information====
Alignment: Sane
<b>Alignment: Sane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".


Alignment: Paranoid
<b>Alignment: Paranoid</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Anti-Town] result.)
(Modnote: All inspections will receive [Anti-Town] result.)




Alignment: Naive
<b>Alignment: Naive</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Pro-Town] result.)
(Modnote: All inspections will receive [Pro-Town] result.)




Alignment: Insane
<b>Alignment: Insane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)




Alignment: Guaranteed sane
<b>Alignment: Guaranteed sane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.




Alignment: Random
<b>Alignment: Random</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive a random result.)
(Modnote: All inspections will receive a random result.)




Alignment: Stoned
<b>Alignment: Stoned</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Neutral] result.)
(Modnote: All inspections will receive [Neutral] result.)




Alignment: One group
<b>Alignment: One group</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All players not in [Group], will receive [Pro-Town].)
(Modnote: All players not in [Group], will receive [Pro-Town].)




[Weapon]
<b>[Weapon]</b>
*Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".
*Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".




Role Name
<b>Role Name</b>
*You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.
*You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.




Role PM
<b>Role PM</b>
*You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.
*You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.




Action results
<b>Action results</b>
*You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.
*You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.


====Protect====
You may target a player to be protected, this will protect them from one kill for one night.


====Kill====
<b>Track</b>
You may target a player to be killed.
*You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]


====Kill: Unstoppable====
You may target a player to be killed, this cannot be prevented by blocking or protection.


<b>Watch (Weak Tracker)</b>
*You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].


====Block (active abilities)====
You may target a player to be blocked, any attempted actions will fail.


====Block (all role traits)====
<b>Watch (learns who targets the target)</b>
You may target a player to be blocked, any attempted actions will fail.
*You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].
 
 
<b>Autopsy</b>
*You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].
 
 
<b>Census (learns how many town, mafia, sk, cult are in the game)</b>
*You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
 
 
<b>Census (learns how many of a specific role are in the game; includes that role as scum)</b>
*You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.
 
 
<b>Census (learns how many weapons are in the game)</b>
*You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].
 
 
<b>Reveal your alignment to target</b>
*You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.
 
 
====Protection====
<b>Protect</b>
*You may target a player to be protected, this will protect them from one kill for one night.
 
 
<b>Bodyguard (protects and kills attacker)</b>
*You may target a player, this will protect them if they would die, and kill the attacker.
 
 
<b>Bodyguard (dies instead of target)</b>
*You may target a player, this will protect them if they would die, and you would die instead.
 
 
<b>Bodyguard (dies instead of target and kills attacker)</b>
*You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.
 
 
<b>CPR</b>
*You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.
 
 
<b>Hide from all abilities</b>
*You may hide, this will prevent any abilities targeting you.
 
 
====Killing====
<b>Kill</b>
*You may target a player to be killed.
 
 
<b>Kill: Unstoppable</b>
*You may target a player to be killed, this cannot be prevented by blocking or protection.
 
 
<b>Suicide-bomb</b>
*You may target a player, this will kill you and the player.
 
 
<b>Target dies only if a doc protected them</b>
*You may target a player, this will kill them only if they have been protected.
 
 
<b>Make a player doomed, or kill them if they're already doomed</b>
*You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.
 
 
<b>Arson</b>
*You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.
 
 
====Action Effects====
<b>Block (active abilities)</b>
*You may target a player to be blocked, any attempted actions will fail.
 
 
<b>Block (all role traits)</b>
*You may target a player to be blocked, any attempted actions will fail.
(Modnote: All role traits will be blocked.)
(Modnote: All role traits will be blocked.)


====Track====
You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]


====Watch (Weak Tracker)
<b>Delayed kill (in days/nights)</b>
You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].
*You may target a player, this will delay any kills they make by [Day(s)/Night(s)].
 
 
<b>Delayed kill (in realtime)</b>
*You may target a player, this will delay any kills they make by [Hour(s)].
 
 
<b>Delayed kill stopper</b>
*You may target a player, this will remove any delays on kills they have made.
 
 
<b>Redirect</b>
*You may target two players, this will force the first player to target the second player, instead of that player's original target.
 
 
<b>Redirect to a random target</b>
*You may target a player, this will force that player to target a random player, instead of that player's original target.
 
 
<b>Redirect to yourself</b>
*You may target a player, this will force that player to target you, instead of that player's original target.
 
 
<b>Copy</b>
*You may target two players, this will copy the ability used by the first player and use it on the second player.
 
 
<b>Copy to the player using it</b>
*You may target a player, this will copy the ability used by that player and use it on them.
 
 
<b>Reflect all actions on the target to the player using them</b>
*You may target a player, this will cause all actions that target that player to instead target the player that used them.
 
 
<b>Bus</b>
*You may target two players, this will cause any abilities targeting one of those players will instead target the other.
 
 
<b>Delay target's action to happen one night later</b>
*You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
 
 
<b>Redirect</b>
*You may target two players, this will force the first player to target the second player, instead of that player's original target.
 
 
<b>Redirect to a random target</b>
*You may target a player, this will force that player to target a random player, instead of that player's original target.
 
 
<b>Redirect to yourself</b>
*You may target a player, this will force that player to target you, instead of that player's original target.
 
 
<b>Copy</b>
*You may target two players, this will copy the ability used by the first player and use it on the second player.
 
 
<b>Copy to the player using it</b>
*You may target a player, this will copy the ability used by that player and use it on them.
 
 
<b>Reflect all actions on the target to the player using them</b>
*You may target a player, this will cause all actions that target that player to instead target the player that used them.
 


====Watch (learns who targets the target)====
<b>Bus</b>
You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].
*You may target two players, this will cause any abilities targeting one of those players will instead target the other.  


====Autopsy====
You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].


====Census (learns how many town, mafia, sk, cult are in the game)====
<b>Delay target's action to happen one night later</b>
You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
*You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


====Census (learns how many of a specific role are in the game; includes that role as scum)====
You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.


====Census (learns how many weapons are in the game)====
<b>Permanently add a trait to another player</b>
You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].
*You may target a player, this will give them a permanent ability.


====Reveal your alignment to target====
You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.


====Hide from all abilities====
====Alignment and Role Changes====
You may hide, this will prevent any abilities targeting you.
<b>Psychologically treat an SK</b>
*You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].


====Delayed kill (in days/nights)====
You may target a player, this will delay any kills they make by [Day(s)/Night(s)].


====Delayed kill (in realtime)====
<b>Recruit (cult, target gets new role)</b>
You may target a player, this will delay any kills they make by [Hour(s)].
*You may target a player, this will change the player's alignment to [Cult] and they will get a new role.


====Delayed kill stopper====
You may target a player, this will remove any delays on kills they have made.


====Bodyguard (protects and kills attacker)====
<b>Recruit (cult, target keeps previous abilities)</b>
You may target a player, this will protect them if they would die, and kill the attacker.
*You may target a player, this will change the player's alignment to [Cult].


====Bodyguard (dies instead of target)====
You may target a player, this will protect them if they would die, and you would die instead.


====Bodyguard (dies instead of target and kills attacker)====
<b>Recruit (mafia)</b>
You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.
*You may target a player, this will change the player's alignment to [Anti-Town].


====Suicide-bomb====
You may target a player, this will kill you and the player.


====CPR====
<b>Recruit (mason)</b>
You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.
*You may target a player, this will make the player a [Mason].


====Target dies only if a doc protected them====
You may target a player, this will kill them only if they have been protected.


====Permanently add a trait to another player====
<b>Recruit (SK)</b>
You may target a player, this will give them a permanent ability.
*You may target a player, this will change the player's alignment to [Serial Killer].


====Redirect====
You may target two players, this will force the first player to target the second player, instead of that player's original target.


====Redirect to a random target====
<b>Recruit (dead player)</b>
You may target a player, this will force that player to target a random player, instead of that player's original target.
*You may target a dead player, this will change the player's alignment to [Cult].


====Redirect to yourself====
You may target a player, this will force that player to target you, instead of that player's original target.


====Copy====
<b>Change target's role (not win condition)</b>
You may target two players, this will copy the ability used by the first player and use it on the second player.
*You may target a player, this will change the player's role.


====Copy to the player using it====
You may target a player, this will copy the ability used by that player and use it on them.


====Reflect all actions on the target to the player using them====
<b>Swap two players' roles (not win condition)</b>
You may target a player, this will cause all actions that target that player to instead target the player that used them.
*You may target two players, this will swap their roles.


====Bus====
You may target two players, this will cause any abilities targeting one of those players will instead target the other.


====Delay target's action to happen one night later====
<b>Make target show up town to cops</b>
You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
*You may target a player, this will make them appear [Pro-Town] to all inspections.


====Psychologically treat an SK====
You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].


====Recruit (cult, target gets new role)====
<b>Make target show up scum to cops</b>
You may target a player, this will change the player's alignment to [Cult] and they will get a new role.
*You may target a player, this will make them appear [Anti-Town] to all inspections.


====Recruit (cult, target keeps previous abilities)====
You may target a player, this will change the player's alignment to [Cult].


====Recruit (mafia)====
<b>Reset target to the role they had at the start of the game</b>
You may target a player, this will change the player's alignment to [Anti-Town].
*You may target a player, this will change their role to the role they had at the start of the game.


====Recruit (mason)====
You may target a player, this will make the player a [Mason].


====Recruit (SK)====
<b>Change the target's role to an improved version of their current role</b>
You may target a player, this will change the player's alignment to [Serial Killer].
*You may target a player, this will change their role to a better role.


====Recruit (dead player)====
You may target a dead player, this will change the player's alignment to [Cult].


====Change target's role (not win condition)====
<b>Steal an ability from the target</b>
You may target a player, this will change the player's role.
*You may target a player, this will cause them to lose an ability, and cause you to gain it.


====Swap two players' roles (not win condition)====
You may target two players, this will swap their roles.


====Make target show up town to cops====
<b>Give target an extra vote the next day</b>
You may target a player, this will make them appear [Pro-Town] to all inspections.
*You may target a player, this will cause them to have an additional vote.


====Make target show up scum to cops====
You may target a player, this will make them appear [Anti-Town] to all inspections.


====Reset target to the role they had at the start of the game====
<b>Take away target's vote the next day</b>
You may target a player, this will change their role to the role they had at the start of the game.
*You may target a player, this will cause them to lose their vote.


====Change the target's role to an improved version of their current role====
You may target a player, this will change their role to a better role.


====Steal an ability from the target====
<b>Gain all the target's role abilities permanently</b>
You may target a player, this will cause them to lose an ability, and cause you to gain it.
*You may target a player, this will cause you to gain all role abilities they have.


====Give target an extra vote the next day====
You may target a player, this will cause them to have an additional vote.


====Take away target's vote the next day====
<b>Change your own role</b>
You may target a player, this will cause them to lose their vote.
*You may use this ability, this will cause your role to change.


====Gain all the target's role abilities permanently====
You may target a player, this will cause you to gain all role abilities they have.


====Change your own role====
====Life and Death====
You may use this ability, this will cause your role to change.
<b>Bring a player back to life</b>
*You may target a dead player, this will cause them to return to [life] and resume play.


====Bring a player back to life====
You may target a dead player, this will cause them to return to [life] and resume play.


====Prevent a player from being brought back to life====
<b>Prevent a player from being brought back to life</b>
You may target a player, this will prevent them from being returned to [life] and resuming play.
*You may target a player, this will prevent them from being returned to [life] and resuming play.


====Commit suicide====
You may use this ability, this will cause you to die.


====Make a player doomed, or kill them if they're already doomed====
<b>Commit suicide</b>
You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.
*You may use this ability, this will cause you to die.


====Pardon====
You may target a player, this will cause any lynch on them to fail.


====Arson====
<b>Pardon</b>
You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.
*You may target a player, this will cause any lynch on them to fail.

Revision as of 04:18, 6 March 2009

Active Abilities

Information

Alignment: Sane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".

Alignment: Paranoid

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Anti-Town] result.)


Alignment: Naive

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Pro-Town] result.)


Alignment: Insane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)


Alignment: Guaranteed sane

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.


Alignment: Random

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive a random result.)


Alignment: Stoned

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All inspections will receive [Neutral] result.)


Alignment: One group

  • You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

(Modnote: All players not in [Group], will receive [Pro-Town].)


[Weapon]

  • Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".


Role Name

  • You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.


Role PM

  • You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.


Action results

  • You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.


Track

  • You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]


Watch (Weak Tracker)

  • You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].


Watch (learns who targets the target)

  • You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].


Autopsy

  • You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].


Census (learns how many town, mafia, sk, cult are in the game)

  • You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.


Census (learns how many of a specific role are in the game; includes that role as scum)

  • You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.


Census (learns how many weapons are in the game)

  • You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].


Reveal your alignment to target

  • You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.


Protection

Protect

  • You may target a player to be protected, this will protect them from one kill for one night.


Bodyguard (protects and kills attacker)

  • You may target a player, this will protect them if they would die, and kill the attacker.


Bodyguard (dies instead of target)

  • You may target a player, this will protect them if they would die, and you would die instead.


Bodyguard (dies instead of target and kills attacker)

  • You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.


CPR

  • You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.


Hide from all abilities

  • You may hide, this will prevent any abilities targeting you.


Killing

Kill

  • You may target a player to be killed.


Kill: Unstoppable

  • You may target a player to be killed, this cannot be prevented by blocking or protection.


Suicide-bomb

  • You may target a player, this will kill you and the player.


Target dies only if a doc protected them

  • You may target a player, this will kill them only if they have been protected.


Make a player doomed, or kill them if they're already doomed

  • You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.


Arson

  • You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.


Action Effects

Block (active abilities)

  • You may target a player to be blocked, any attempted actions will fail.


Block (all role traits)

  • You may target a player to be blocked, any attempted actions will fail.

(Modnote: All role traits will be blocked.)


Delayed kill (in days/nights)

  • You may target a player, this will delay any kills they make by [Day(s)/Night(s)].


Delayed kill (in realtime)

  • You may target a player, this will delay any kills they make by [Hour(s)].


Delayed kill stopper

  • You may target a player, this will remove any delays on kills they have made.


Redirect

  • You may target two players, this will force the first player to target the second player, instead of that player's original target.


Redirect to a random target

  • You may target a player, this will force that player to target a random player, instead of that player's original target.


Redirect to yourself

  • You may target a player, this will force that player to target you, instead of that player's original target.


Copy

  • You may target two players, this will copy the ability used by the first player and use it on the second player.


Copy to the player using it

  • You may target a player, this will copy the ability used by that player and use it on them.


Reflect all actions on the target to the player using them

  • You may target a player, this will cause all actions that target that player to instead target the player that used them.


Bus

  • You may target two players, this will cause any abilities targeting one of those players will instead target the other.


Delay target's action to happen one night later

  • You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


Redirect

  • You may target two players, this will force the first player to target the second player, instead of that player's original target.


Redirect to a random target

  • You may target a player, this will force that player to target a random player, instead of that player's original target.


Redirect to yourself

  • You may target a player, this will force that player to target you, instead of that player's original target.


Copy

  • You may target two players, this will copy the ability used by the first player and use it on the second player.


Copy to the player using it

  • You may target a player, this will copy the ability used by that player and use it on them.


Reflect all actions on the target to the player using them

  • You may target a player, this will cause all actions that target that player to instead target the player that used them.


Bus

  • You may target two players, this will cause any abilities targeting one of those players will instead target the other.


Delay target's action to happen one night later

  • You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


Permanently add a trait to another player

  • You may target a player, this will give them a permanent ability.


Alignment and Role Changes

Psychologically treat an SK

  • You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].


Recruit (cult, target gets new role)

  • You may target a player, this will change the player's alignment to [Cult] and they will get a new role.


Recruit (cult, target keeps previous abilities)

  • You may target a player, this will change the player's alignment to [Cult].


Recruit (mafia)

  • You may target a player, this will change the player's alignment to [Anti-Town].


Recruit (mason)

  • You may target a player, this will make the player a [Mason].


Recruit (SK)

  • You may target a player, this will change the player's alignment to [Serial Killer].


Recruit (dead player)

  • You may target a dead player, this will change the player's alignment to [Cult].


Change target's role (not win condition)

  • You may target a player, this will change the player's role.


Swap two players' roles (not win condition)

  • You may target two players, this will swap their roles.


Make target show up town to cops

  • You may target a player, this will make them appear [Pro-Town] to all inspections.


Make target show up scum to cops

  • You may target a player, this will make them appear [Anti-Town] to all inspections.


Reset target to the role they had at the start of the game

  • You may target a player, this will change their role to the role they had at the start of the game.


Change the target's role to an improved version of their current role

  • You may target a player, this will change their role to a better role.


Steal an ability from the target

  • You may target a player, this will cause them to lose an ability, and cause you to gain it.


Give target an extra vote the next day

  • You may target a player, this will cause them to have an additional vote.


Take away target's vote the next day

  • You may target a player, this will cause them to lose their vote.


Gain all the target's role abilities permanently

  • You may target a player, this will cause you to gain all role abilities they have.


Change your own role

  • You may use this ability, this will cause your role to change.


Life and Death

Bring a player back to life

  • You may target a dead player, this will cause them to return to [life] and resume play.


Prevent a player from being brought back to life

  • You may target a player, this will prevent them from being returned to [life] and resuming play.


Commit suicide

  • You may use this ability, this will cause you to die.


Pardon

  • You may target a player, this will cause any lynch on them to fail.