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Standardized Role PMs: Difference between revisions

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====Inspect====
====Inspect====
Alignment: Sane
Alignment: Sane
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".


Alignment: Paranoid
Alignment: Paranoid
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Anti-Town] result.)
(Modnote: All inspections will receive [Anti-Town] result.)


Alignment: Naive
Alignment: Naive
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Pro-Town] result.)
(Modnote: All inspections will receive [Pro-Town] result.)


Alignment: Insane
Alignment: Insane
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)


Alignment: Guaranteed sane
Alignment: Guaranteed sane
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.


Alignment: Random
Alignment: Random
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive a random result.)
(Modnote: All inspections will receive a random result.)


Alignment: Stoned
Alignment: Stoned
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Neutral] result.)
(Modnote: All inspections will receive [Neutral] result.)


Alignment: One group
Alignment: One group
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All players not in [Group], will receive [Pro-Town].)
(Modnote: All players not in [Group], will receive [Pro-Town].)


[Weapon]
[Weapon]
Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".
Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".


Role Name
Role Name
You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.
You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.


Role PM
Role PM
You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.
You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.


Action results
Action results
You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.
You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.



Revision as of 03:56, 6 March 2009

Active Abilities

Inspect

Alignment: Sane

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".

Alignment: Paranoid

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All inspections will receive [Anti-Town] result.)

Alignment: Naive

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All inspections will receive [Pro-Town] result.)

Alignment: Insane

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)

Alignment: Guaranteed sane

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.

Alignment: Random

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All inspections will receive a random result.)

Alignment: Stoned

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All inspections will receive [Neutral] result.)

Alignment: One group

You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". (Modnote: All players not in [Group], will receive [Pro-Town].)

[Weapon]

Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".

Role Name

You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.

Role PM

You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.

Action results

You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.

Protect

You may target a player to be protected, this will protect them from one kill for one night.

Kill

You may target a player to be killed.

Kill: Unstoppable

You may target a player to be killed, this cannot be prevented by blocking or protection.


Block (active abilities)

You may target a player to be blocked, any attempted actions will fail.

Block (all role traits)

You may target a player to be blocked, any attempted actions will fail. (Modnote: All role traits will be blocked.)

Track

You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]

====Watch (Weak Tracker) You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].

Watch (learns who targets the target)

You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].

Autopsy

You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].

Census (learns how many town, mafia, sk, cult are in the game)

You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.

Census (learns how many of a specific role are in the game; includes that role as scum)

You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.

Census (learns how many weapons are in the game)

You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].

Reveal your alignment to target

You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.

Hide from all abilities

You may hide, this will prevent any abilities targeting you.

Delayed kill (in days/nights)

You may target a player, this will delay any kills they make by [Day(s)/Night(s)].

Delayed kill (in realtime)

You may target a player, this will delay any kills they make by [Hour(s)].

Delayed kill stopper

You may target a player, this will remove any delays on kills they have made.

Bodyguard (protects and kills attacker)

You may target a player, this will protect them if they would die, and kill the attacker.

Bodyguard (dies instead of target)

You may target a player, this will protect them if they would die, and you would die instead.

Bodyguard (dies instead of target and kills attacker)

You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.

Suicide-bomb

You may target a player, this will kill you and the player.

CPR

You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.

Target dies only if a doc protected them

You may target a player, this will kill them only if they have been protected.

Permanently add a trait to another player

You may target a player, this will give them a permanent ability.

Redirect

You may target two players, this will force the first player to target the second player, instead of that player's original target.

Redirect to a random target

You may target a player, this will force that player to target a random player, instead of that player's original target.

Redirect to yourself

You may target a player, this will force that player to target you, instead of that player's original target.

Copy

You may target two players, this will copy the ability used by the first player and use it on the second player.

Copy to the player using it

You may target a player, this will copy the ability used by that player and use it on them.

Reflect all actions on the target to the player using them

You may target a player, this will cause all actions that target that player to instead target the player that used them.

Bus

You may target two players, this will cause any abilities targeting one of those players will instead target the other.

Delay target's action to happen one night later

You may target a player, this will delay any abilities they use for [Number] [Days/Nights].

Psychologically treat an SK

You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].

Recruit (cult, target gets new role)

You may target a player, this will change the player's alignment to [Cult] and they will get a new role.

Recruit (cult, target keeps previous abilities)

You may target a player, this will change the player's alignment to [Cult].

Recruit (mafia)

You may target a player, this will change the player's alignment to [Anti-Town].

Recruit (mason)

You may target a player, this will make the player a [Mason].

Recruit (SK)

You may target a player, this will change the player's alignment to [Serial Killer].

Recruit (dead player)

You may target a dead player, this will change the player's alignment to [Cult].

Change target's role (not win condition)

You may target a player, this will change the player's role.

Swap two players' roles (not win condition)

You may target two players, this will swap their roles.

Make target show up town to cops

You may target a player, this will make them appear [Pro-Town] to all inspections.

Make target show up scum to cops

You may target a player, this will make them appear [Anti-Town] to all inspections.

Reset target to the role they had at the start of the game

You may target a player, this will change their role to the role they had at the start of the game.

Change the target's role to an improved version of their current role

You may target a player, this will change their role to a better role.

Steal an ability from the target

You may target a player, this will cause them to lose an ability, and cause you to gain it.

Give target an extra vote the next day

You may target a player, this will cause them to have an additional vote.

Take away target's vote the next day

You may target a player, this will cause them to lose their vote.

Gain all the target's role abilities permanently

You may target a player, this will cause you to gain all role abilities they have.

Change your own role

You may use this ability, this will cause your role to change.

Bring a player back to life

You may target a dead player, this will cause them to return to [life] and resume play.

Prevent a player from being brought back to life

You may target a player, this will prevent them from being returned to [life] and resuming play.

Commit suicide

You may use this ability, this will cause you to die.

Make a player doomed, or kill them if they're already doomed

You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.

Pardon

You may target a player, this will cause any lynch on them to fail.

Arson

You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.