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Stack the Deck: Difference between revisions

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*Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
*Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
*Before the game begins, you may choose up to three of the following abilities to add to your faction:
*Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:
# Change a Mafia Goon to Mafia Role Cop
# Change a Mafia Goon to Mafia Role Cop
# Change a Mafia Goon to Mafia Bulletproof
# Change a Mafia Goon to Mafia Bulletproof

Revision as of 00:52, 3 May 2013

Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase.

Setup

  • 2 Mafia Goon
  • 1 Mafia Traitor
  • 9 Town

Mechanics

  • Day start
  • Role Modifications

Modifications

During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.

  • Bulletproof
  • Role Cop
  • JOAT (1 shot Strongman, 1 shot Ninja)
  • Daytalk (passive ability)
  • Recruit Traitor as Mafia Goon

For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:

  • Goon Cop
  • Roleblocker
  • Tracker
  • Bodyguard
  • Vigilante
  • Innocent Child (reveal at start of day one)

The following things should be noted by mods:

  • At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
  • No player may receive more than one role/modification
  • The mafia traitor may not receive any abilities if not recruited as well.

Role PM's

Work in Progress

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are

Abilities:

  • Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:
  1. Change a Mafia Goon to Mafia Role Cop
  2. Change a Mafia Goon to Mafia Bulletproof
  3. Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
  4. Recruit the Mafia Traitor as a Mafia Goon
  5. Enable passive daytalk

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.