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Sharing is Caring: Difference between revisions

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(I designed this setup yo)
m (fixed typo (Deesign -> Design))
 
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|Designer1=BBmolla
|Designer1=BBmolla


|Introduction=This setup was designed for the Open Setup Deesign Contest 2015.
|Introduction=This setup was designed for the Open Setup Design Contest 2015.


|TownRoles=*1 Town X-shot Cop
|TownRoles=*1 Town X-shot Cop

Latest revision as of 17:54, 7 April 2020

Name:
  • Sharing is Caring
Setup Size:
Players:
  • 13
Setup Type:
Designer:

This setup was designed for the Open Setup Design Contest 2015.

Setup

  • 1 Mafia Y-shot Rolecop
  • 1 Mafia Y-shot Doctor
  • 1 Mafia Y-shot Framer
  • 1 Town X-shot Cop
  • 1 Town X-shot Jailkeeper
  • 1 Town X-shot Vigilante
  • 7 VTs


Mechanics

  • Daystart
  • "X" starts as 4, and decreases with each shot spent by one of the power roles.
  • "Y" starts as 4, and decreases with each shot spent by one of the power roles.
  • If X or Y goes below 0 in one night, all actions by that team will fail and no shots will be spent.
  • Every time a Town Power Role dies, X increases by 1.
  • Every time a Mafia Member dies, Y increases by 1.

Role PM's

Mafia Y-shot Rolecop

  • Welcome, [Player Name]. You are a Mafia Y-shot Rolecop, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Y-shot Rolecop: During the night, you may PM the mod the name of a player. You will recieve the name of this player's role. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Mafia Y-shot Doctor

  • Welcome, [Player Name]. You are a Mafia Y-shot Doctor, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Y-shot Doctor: During the night, you may PM the mod the name of a player. You will protect this player from one nightkill. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Mafia Y-shot Framer

  • Welcome, [Player Name]. You are a Mafia Y-shot Framer, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Y-shot Framer: During the night, you may PM the mod the name of a player. This player will appear "GUILTY" to any cop reports that night. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town X-shot Cop

  • Welcome, [Player Name], you are a Town X-shot Cop.

Abilities:

  • X-shot Cop: During the night, you may PM the mod the name of a player. You will be told whether this player is "INNOCENT" or "GUILTY". Players who are town appear innocent. Player who are mafia or framed appear guilty. If you are jailed, you will receive "NO RESULT." X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.

Win condition:

  • You win when all threats to the town have been eliminated.


Town X-shot Jailkeeper

  • Welcome, [Player Name], you are a Town X-shot Jailkeeper.

Abilities:

  • X-shot Jailkeeper: During the night, you may PM the mod the name of a player. Any actions this player attempts that night will fail and any nightkills targeting the player will fail. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.

Win condition:

  • You win when all threats to the town have been eliminated.


Town X-shot Vigilante

  • Welcome, [Player Name], you are a Town X-shot Vigilante.

Abilities:

  • X-shot Vigilante: During the night, you may PM the mod the name of a player to nightkill them. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.




History

History
Open 634 - (Town Win)
Open 728 - (Town Win)