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If vengeful is eliminated, they get to venge someone. That flip determines the win.
If vengeful is eliminated, they get to venge someone. That flip determines the win.
== ''History'' ==
Second Thoughts was won by scum.
Third Thoughts was won by scum in configuration (3 town, 1 scum, 1 jester). ''Aristophanes solo wins. Nice.''
Fourth Thoughts was won by jester in configuration (2 town, 2 scum, 1 vengeful, 1 jester). ''Aristophanes AGAIN with the solo win.''

Revision as of 04:20, 29 May 2021

I don't have the inclination or the time to make this properly.

Second Thoughts Mafia is a series of Marathon games that Cook ran May 2021. The setup evolved over time.


Incarnation One - Second Thoughts Mafia (5p)

2 Scum

3 Town


Nightless. Scum are informed but don't get a PT.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.


If scum is eliminated, Town win.

If town is eliminated, Scum win.

Optimal Strategy

So long as the mod doesn't automatically end the game when it is impossible for town to win, it is always optimal to not switch. This gives town a 40% chance to win as compared to a 30% chance to win. Basically, if you switch, you only win 3/5 * 2/4 of the time whereas not switching means you win 2/5 of the time.

Incarnation Two - Third Thoughts Mafia (5p)

2 Scum

3 Town

1 Jester

Discard one card.


Nightless. Scum are informed but don't get a PT.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.


If scum is eliminated, Town win.

If town is eliminated, Scum win.

If jester is eliminated, Jester wins.


Incarnation Three - Fourth Thoughts Mafia (6p)

2 Scum

3 Town

1 Jester

1 Town Vengeful

Discard one card.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.

If scum is eliminated, Town wins.

If town is eliminated, Scum wins.

If jester is eliminated, Jester wins.

If vengeful is eliminated, they get to venge someone. That flip determines the win.


History

Second Thoughts was won by scum.

Third Thoughts was won by scum in configuration (3 town, 1 scum, 1 jester). Aristophanes solo wins. Nice.

Fourth Thoughts was won by jester in configuration (2 town, 2 scum, 1 vengeful, 1 jester). Aristophanes AGAIN with the solo win.