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{{scummer|15481|userpic=logo_mafiascum_medium.jpg}}
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<td colspan="3"><strong>Newbie 1080</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=16915]</td>
</tr>
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<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Cop</td>
<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Won (D2)</td>
<td style="width: 25%; background-color: #000000; border: 1px solid #666666;"><span style="color: #ffffff;">Killed (N2)</span></td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Geodaman585</td>
</tr>
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<td style="border: 1px solid #000000;" colspan="4">My first and probably best game on Mafiascum, lynching one mafia D1 and investigating the second N1. Sadly I was killed before I could out my report, but the rest of the town brought home a satisfying win.</td>
</tr>
</table>


I have two—and only two—scumhunting precepts. I'm putting them here because I forget them a lot, and I shouldn't:


<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
# If someone is not scumhunting well, you should consider them correspondingly much more likely to be scum.
<tr>
# You should not consider players to be town for anything other than incisive scumhunting or believable claims.
<td colspan="3"><strong>Open 292</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=51&amp;t=16903]</td>
</tr>
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<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Citizen</td>
<td style="width: 25%; background-color: #ff0000; border: 1px solid #000000;">Town Lost (D2)</td>
<td style="width: 25%; background-color: #666666; border: 1px solid #ffffff;">Endgamed (D2)</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Sevei</td>
</tr>
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<td style="border: 1px solid #000000;" colspan="4">My first and only experience with Fate (so far); LYLO on D4 lead to him being confirmed town but he hammered on the town cop due to the fact that it looked like him and I were 'in sync' (isn't that something mafia generally tend to avoid doing?). Then again I scumhunted terribly this game and I'm not proud at all. Probably my worst game so far.</td>
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</table>


Scumhunting is defined as the process of analysing subtleties in a person's play to determine whether they are informed or uninformed, and therefore their alignment.


<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<p>Both precepts follow directly from the core principle behind Mafia, as stated on [[Game of Mafia|this wiki:]]</p>
<tr>
<td colspan="3"><strong>Open 299</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=51&t=17185]</td>
</tr>
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<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Citizen</td>
<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Won (D3)</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Survived</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Nobody Special</td>
</tr>
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<td style="border: 1px solid #000000;" colspan="4">I got some reads right, but the town mainly won due to poor mafia play and good PRs. Short and sweet.</td>
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</table>


: “At its heart, Mafia is a game pitting an uninformed majority against an informed minority.”


<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
As a result, the two precepts will always enable you to identify all except for the ultimate of scum players, who are capable of playing the game as if they truly were uninformed.
<tr>
<br> Other players rely on additional scumtells that have to do with things such as gut, tone and voting patterns; while they might help narrow the field down some, stronger scum players can slip past as well. (Figure 1)
<td colspan="3"><strong>Mini 1145</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=2&t=16947]</td>
</tr>
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<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Citizen</td>
<td style="width: 25%; background-color: #ff0000; border: 1px solid #000000;">Town Lost (D4)</td>
<td style="width: 25%; background-color: #666666; border: 1px solid #000000;">Lynched (D3)</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Lucresia</td>
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<td style="border: 1px solid #000000;" colspan="4">Pegged 2/3 of the scum upon replacing in; both were lynched the following days. However things took a downward turn on D3, where scum sat back to watch a massive town on town fight between GreyICE and I. Due to it I was lynched that day and ICE's lynch the next day secured town's loss. Kudos to RangeroftheNorth for taking it home for scum although this game felt like a win for me.</td>
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</table>


<p style="margin-bottom: 1.5em;"> The only real disadvantage of playing according to only the two precepts is that weak town players can fall afoul of the first one.
<br> However, when questioned or put under pressure, these players can often produce satisfactory analysis. It's much, much harder for scum to do so. (Figure 2)</p>


<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<div style="margin-bottom: 1em; margin-left: 1em;"><ul>  
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<li style="display: inline-block; margin-right: 4em;"> [[File:Precepts_venn_other-precepts.png]] <p style="margin-top: 1.25em;"> Figure 1. Using precepts other than the two </p> </li>
<td colspan="3"><strong>Newbie 1094</strong></td>
<li style="display: inline-block;"> [[File:Precepts_venn_two-precepts.png]] <p style="margin-top: 1.25em;"> Figure 2. Using only the two precepts </p> </li>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=17245]</td>
</ul></div>
</tr>
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<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Citizen</td>
<td style="width: 25%; background-color: #ff0000; border: 1px solid #000000;">Town Lost (D3)</td>
<td style="width: 25%; background-color: #666666; border: 1px solid #000000;">Lynched (D1)</td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
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<td style="border: 1px solid #000000;" colspan="4">Ugh. I self-hammered this game and it felt really like vandalism; although it felt good, it fucked the game up for town and the mod. This game was basically newbs tunnelling each other while the mafia sat back and watched. Interestingly enough, this was the first game where I didn't replace in and I lost terribly. Significant?</td>
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</table>


 
I don't have any good ideas about how to play scum though. Usually I just like to find a nice dark place to lie in until I'm lynched or the game ends.
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Newbie 1099</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=17324]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Citizen</td>
<td style="width: 25%; background-color: #00ff00; border: 1px solid #000000;">Town Won (D4)</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Survived</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced AngelxDeidrael</td>
</tr>
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<td style="border: 1px solid #000000;" colspan="4">This game moved so fast I barely had time to talk much, but I hammered correctly where it  counted in 3 way LYLO. By all rights the actual mafioso was less obviously scummy than the townie, but the nightkills and the townie's play did him in. I was called a VI for the first time this game, but it was by a mafioso who I got lynched so I'm not really paying much attention to it.</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Newbie 1088</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=17182]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Newbie 1096</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=17259]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ff0000; border: 1px solid #000000;">Mafia Goon</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #666666; border: 1px solid #000000;">Lynched (D2)</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Mrs_Duck</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Square Enix VI (Large Theme)</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=3&t=17629]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced chesskid3</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Newbie 1103</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=11&t=17472]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Open 305</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=51&t=17470]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Open 301</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=51&t=17264]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ff0000; border: 1px solid #000000;">Werewolf Goon</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #000000; border: 1px solid #666666;"><span style="color: #ffffff;">Killed (N2)</span></td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Mini 1147</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=2&t=17143]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Replaced Klazam</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>
 
 
<table style="width: 100%; border-width: 0px; border-style: solid;" border="0" cellpadding="3">
<tr>
<td colspan="3"><strong>Open 310</strong></td>
<td align="right">[http://mafiascum.net/forum/viewtopic.php?f=51&t=17658]</td>
</tr>
<tr>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #000000;">Ongoing</td>
<td style="width: 25%; background-color: #ffffff; border: 1px solid #666666;">Alive</td>
<td style="width: 25%; border: 1px solid #000000;">Original player</td>
</tr>
<tr>
<td style="border: 1px solid #000000;" colspan="4">Currently in progress.
</td>
</tr>
</table>

Latest revision as of 11:04, 13 October 2016

Logo mafiascum medium.jpg This user plays Mafia. (Talk)

I have two—and only two—scumhunting precepts. I'm putting them here because I forget them a lot, and I shouldn't:

  1. If someone is not scumhunting well, you should consider them correspondingly much more likely to be scum.
  2. You should not consider players to be town for anything other than incisive scumhunting or believable claims.

Scumhunting is defined as the process of analysing subtleties in a person's play to determine whether they are informed or uninformed, and therefore their alignment.

Both precepts follow directly from the core principle behind Mafia, as stated on this wiki:

“At its heart, Mafia is a game pitting an uninformed majority against an informed minority.”

As a result, the two precepts will always enable you to identify all except for the ultimate of scum players, who are capable of playing the game as if they truly were uninformed.
Other players rely on additional scumtells that have to do with things such as gut, tone and voting patterns; while they might help narrow the field down some, stronger scum players can slip past as well. (Figure 1)

The only real disadvantage of playing according to only the two precepts is that weak town players can fall afoul of the first one.
However, when questioned or put under pressure, these players can often produce satisfactory analysis. It's much, much harder for scum to do so. (Figure 2)

  • Precepts venn other-precepts.png

    Figure 1. Using precepts other than the two

  • Precepts venn two-precepts.png

    Figure 2. Using only the two precepts

I don't have any good ideas about how to play scum though. Usually I just like to find a nice dark place to lie in until I'm lynched or the game ends.