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Quickelimination: Difference between revisions

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A '''speedlynch''' is a very quick [[lynch]], resulting from several [[vote]]s one after another. Often used by [[mafia]] to win games when in the [[endgame]], or by the town when a confirmed [[Sane Cop]] has a guilty result. Often criticised for wasting information that could be gathered during the [[Day]], or warned against to promote caution in [[Lynch or Lose]] situations.
A '''quicklynch''', as its name implies, is a [[lynch]] whose wagon builds in a relatively short amount of time.


==Example==
Reckless Towns can do this on their own, of course, and the practice is frequently criticized for wasting a [[Day]]'s worth of information.  However, there are pro-Town reasons to do this - for instance, if a [[Cop]] claims an incriminating result on someone, the best thing to do is quicklynch the incriminated player so as to minimize the amount of information that the scum get when deciding what to do that [[Night]].
5 players are alive, two of which are mafia. (A common scenario on Day 3 of a [[Newbie Game]]) If one of the townies votes for another townie, both mafia can jump on the [[bandwagon]] before the voting townie can unvote, and the mafia win the game immediately.
 
When driven by scum, it is an extended [[quickhammer]].


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 17:46, 12 August 2011

A quicklynch, as its name implies, is a lynch whose wagon builds in a relatively short amount of time.

Reckless Towns can do this on their own, of course, and the practice is frequently criticized for wasting a Day's worth of information. However, there are pro-Town reasons to do this - for instance, if a Cop claims an incriminating result on someone, the best thing to do is quicklynch the incriminated player so as to minimize the amount of information that the scum get when deciding what to do that Night.

When driven by scum, it is an extended quickhammer.