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The process of estimating the hidden information of a game based on previous games, especially those by the same [[Game Moderator]].  This is generally a bad idea, as many Game Moderators write specifically to prevent this sort of logic from working.
'''Outguessing the Mod''', or '''Pseudo-Metagaming''', is the act of trying to infer the roles and mechanics in the game you are presently in based on attempts to recreate the moderator's thought process from when they were designing the game. For a simple example, if a player is a [[Godfather]], they can be reasonably sure that the town has some sort of investigation role that detects guiltiness.


Don't try to outguess the mod.  A good one will have already planned for it, and you'll probably ruin the game either way.  If you don't outguess the mod though, you may turn a flawed setup into a playable one.
Most moderators specifically design their setups to punish this, though - nobody wants to design a "cookie cutter" setup - so this does not work very often at all.


[[Category:Theory]]
[[Category:Glossary]]

Latest revision as of 05:50, 27 November 2013

Outguessing the Mod, or Pseudo-Metagaming, is the act of trying to infer the roles and mechanics in the game you are presently in based on attempts to recreate the moderator's thought process from when they were designing the game. For a simple example, if a player is a Godfather, they can be reasonably sure that the town has some sort of investigation role that detects guiltiness.

Most moderators specifically design their setups to punish this, though - nobody wants to design a "cookie cutter" setup - so this does not work very often at all.