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Nomination Mafia: Difference between revisions

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(→‎History: Added Open 450)
(→‎History: Added Open 466)
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*'''{{plink|t|22627|Open 423}}''' (Mafia Win)
*'''{{plink|t|22627|Open 423}}''' (Mafia Win)
*'''{{plink|t|23549|Open 450}}''' (Mafia Win)
*'''{{plink|t|23549|Open 450}}''' (Mafia Win)
*'''{{plink|t|24126|Open 466}}''' (Town Win)


[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Approved Open Setups]]
[[Category:Small Open Setups]]
[[Category:Small Open Setups]]

Revision as of 20:58, 1 January 2013

Nomination Mafia is a 7-player open setup designed by Hoopla.

Setup

Mechanics

  • Nightless
  • On odd-numbered Days, normal lynching mechanics apply.
  • On even-numbered Days, a nomination mechanic applies to the lynch. At the start of Day, the mafia must select any three players (including themselves) to be available to be lynched. The mod announces who the nominated players are for this day, and then everyone (including the three nominated) must only place votes on those three players until one is lynched.
  • Town must lynch every day; as such, a plurality lynch rule applies at deadline if the town cannot decide.
  • Mafia have daytalk

Standard Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: You may talk with your partner at any time here [QuickTopic link].
  • Factional nomination: For every even-numbered day, you must provide a list of three players to be nominated for the lynch before the day starts.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • You have no special abilities beyond the right to vote. However, each even-numbered day, you will be restricted to voting one of three players nominated by the mafia for that day's lynch. Normal lynching mechanics apply on odd-numbered days.

Win condition:

  • You win when all threats to the town have been eliminated.

History