You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Modkill

From MafiaWiki
Revision as of 00:27, 4 February 2014 by MafiaSSK (talk | contribs)
Jump to navigation Jump to search

A modkill is the moderator's means of removing players from a game for administrative reasons. This is a last-resort means which is generally used to punish players who have compromised the game. Examples of modkillable offenses include players quoting their Role PM to "confirm" themselves, talking to other players via unauthorized channels, or otherwise cheating. On websites where the Mafia community is very small and replacements for players who are inactive cannot be found, the modkill is a last resort to deal with that player slot.

As a general rule, modkills are designed to be as disadvantageous to the player and their faction as possible. A modkill on Town will end the Day (thus preventing them from lynching), and a modkill on any kind of scum will keep the Day going (so that the Town can ideally lynch another scum). In addition, players who are modkilled will have their role retconned to Survivor; since modkilled players are by definition dead and Survivors win if they are alive at the game, this denies the modkilled player any reason to claim a win from the game. All of these are important to prevent strategies where it may be advantageous to a faction to deliberately cheat in spite of the punishments; for instance, simply killing cheaters with no other effects allows for a breaking strategy where players who are to be lynched instead quote their Role PM, getting modkilled and allowing the Town to "lynch" someone else (or rather, force them to quote their Role PM as well).

If the game is compromised due to the moderator's error, it is better to forcibly replace affected players instead.

This has nothing to do with actually killing the mod as if they were a player in the game.