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Modkill: Difference between revisions

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A kill caused by the [[Game Moderator]], as opposed to a [[role]] within the game. This is almost always for some violation of the [[rules]], although there have been cases where players have been killed simply for inactivity.
A '''modkill''' is the [[moderator]]'s means of removing players from a game for administrative reasons. This is a last-resort means of punishing players who have compromised the game.  Examples of modkillable offenses include quoting the moderator to "confirm" themselves (or otherwise posting their Role PM), talking to other players via unauthorized channels, or otherwise cheating.  On websites where the Mafia community is very small and replacements for players who are inactive cannot be found, the modkill is a last resort to deal with that player slot.


In the early history of [[Forum Mafia]], Modkilling had no effect on the game other than the death of the player. However, it was pointed out that this leads to a [[Breaking Strategy]] of having any [[Pro-Town]] player who is about to be lynched violate the rules to get themselves killed, allowing the town multiple [[lynch]]es in one day. Since then, modkills during the day normally replace the lynch and end the [[day]] immediately. Another rule of thumb is to take whatever action would be MOST disadvantageous to the [[Faction]] of the modkilled player. In addition, a current trend is to change the [[Role]] of the modkilled player to [[Survivor]] posthumously as further discouragement, essentially depriving them of any way to argue for a win in that game.
As a general rule, modkills are designed to be as disadvantageous to the player and their faction as possible.  A modkill on Town will end the Day (thus preventing them from lynching), and a modkill on any kind of scum will keep the Day going (so that the Town can ideally lynch another scum).  In addition, players who are modkilled will have their role retconned to [[Survivor]]; since modkilled players are by definition dead and Survivors win if they are alive at the game, this denies the modkilled player any reason to claim a win from the game. All of these are important to prevent strategies where it may be advantageous to a faction to deliberately cheat in spite of the punishments; for instance, simply killing cheaters with no other effects allows for a breaking strategy where players who are to be lynched instead quote their Role PM, getting modkilled and allowing the Town to "lynch" someone else (or rather, force them to quote their Role PM as well).
 
If the game is compromised due to the moderator's error, it is better to forcibly [[replacement|replace]] affected players instead.
 
This has nothing to do with actually killing the mod as if they were a player in the game.


[[Category:Glossary]]
[[Category:Glossary]]
[[Category:How to Mod]]
[[Category:How to Mod]]

Revision as of 12:14, 12 August 2011

A modkill is the moderator's means of removing players from a game for administrative reasons. This is a last-resort means of punishing players who have compromised the game. Examples of modkillable offenses include quoting the moderator to "confirm" themselves (or otherwise posting their Role PM), talking to other players via unauthorized channels, or otherwise cheating. On websites where the Mafia community is very small and replacements for players who are inactive cannot be found, the modkill is a last resort to deal with that player slot.

As a general rule, modkills are designed to be as disadvantageous to the player and their faction as possible. A modkill on Town will end the Day (thus preventing them from lynching), and a modkill on any kind of scum will keep the Day going (so that the Town can ideally lynch another scum). In addition, players who are modkilled will have their role retconned to Survivor; since modkilled players are by definition dead and Survivors win if they are alive at the game, this denies the modkilled player any reason to claim a win from the game. All of these are important to prevent strategies where it may be advantageous to a faction to deliberately cheat in spite of the punishments; for instance, simply killing cheaters with no other effects allows for a breaking strategy where players who are to be lynched instead quote their Role PM, getting modkilled and allowing the Town to "lynch" someone else (or rather, force them to quote their Role PM as well).

If the game is compromised due to the moderator's error, it is better to forcibly replace affected players instead.

This has nothing to do with actually killing the mod as if they were a player in the game.