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''Testing formats, check back tomorrow.''
 
== Role Distribution ==
=== Vanilla Townie ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=green][size=125]Vanilla Townie[/size][/color][/b]
 
You are one of the innocents. You may be a total rando, have the worst luck ever, always
be in the wrong place at the wrong time, and lack any particular talents, but you are still
amazing at sniffing out criminal scum, and you'll do your damn best to prove it - and get a
good night's sleep while at it.
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]You have no abilities, your strength is your vote and intellect.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Town Jailkeeper ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=darkviolet][size=125]Town Jailkeeper[/size][/color][/b]
 
You are one of the innocents. Unbeknownst to the rest, your house was built on top of the
old city jail, whose dark dungeon remains intact to this day... and you still have the key. It
would be a shame if you decided to do some jailing on your own over the night, wouldn't it?
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]During the night you may jail another player, protecting them from one night kill.
[*]The jailed player will also be roleblocked and fail any night actions they attempt.
[*]You cannot jail yourself.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== 1-shot Bulletproof Townie ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=olive][size=125]1-shot Bulletproof Townie[/size][/color][/b]
 
You are one of the innocents. No stranger to the harsh reality of Murdertown, you have
decided to add a [i]layer[/i] of extra security and [i]invest[/i] in a bulletproof vest, which you wear
every night under your pyjamas. Looks like your paranoia has been justified, and you're
not totally sure if that's a good thing.
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]You survive one night kill aimed at you.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Town Tracker ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=slategrey][size=125]Town Tracker[/size][/color][/b]
 
You are one of the innocents. As a three times champion of Cowboys and Indians (the real
life version), you've honed your ability to follow people in the dark and remain unseen to a
near perfection. Come night time, you solemnly swear you'll be up to no good.
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]During the night you may follow another player and discover who that player targeted
in the same night.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Town Doctor ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=seagreen][size=125]Town Doctor[/size][/color][/b]
 
You are one of the innocents. A physician of dubious credibility and a tendency to do your
job while blackout drunk, you are nevertheless able to rescusitate anything short of a literal
corpse (and maybe even that if it's still warm). Come bullet wounds or sawn off limbs, your
patients WILL wake up in the morning in one piece, as if nothing ever happened.
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]Each night you may protect another player from one night kill.
[*]You cannot protect yourself.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Town Cop ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=steelblue][size=125]Town Cop[/size][/color][/b]
 
You are one of the innocents. Despite your sleuth and detective prowess, you never made it
to the police department because your 'unorthodox' ways were considered too unethical over
the tried and true 'shoot first, ask questions never' method. While you lack the gun and the
badge, all you ever need is your lockpick and one good look at a suspect's house, preferably
while they are gone or asleep.
 
Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!
 
[b]Abilities:[/b]
[list][*]During the night you may investigate another player and learn whether they aligned
with the town or the mafia.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player
is alive.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Mafia Goon ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=red][size=125]Mafia Goon[/size][/color][/b]
 
You are part of an organised gang alongside [b]PlayerName[/b], the mafia goon/roleblocker.
 
For whatever reason the thug life has chosen you and you are wanted on charges of larceny,
burglary, homicide, blackmail, racket, and lollygagging. The good news is that nobody knows
who you actually are and you have so far managed to blend in amongst the unaware. You
may not be good at many things besides murdering people in their sleep, but you'd be damned
if you ever left any evidence while at it.
 
Now, it is up to you to continue avoiding suspicion and strike when opportunity presents itself
until you can finally take over the town, or die trying.
 
[b]Abilities:[/b]
[list][*]During the night you meet with your partner and discuss your plans in your [url=http://forum.mafiascum.net/]private topic[/url].
[*]Each night you or your partner may murder another player.[/list]
[b]Win Conditions:[/b]
[list][*]You win the mafia control 50% of the votes or nothing can stop that from happening.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>
 
=== Mafia Roleblocker ===
<nowiki>[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]
 
The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way:
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.
 
And unfortunately, you have found yourself on the list.
 
[spoiler=][b][color=orangered][size=125]Mafia Roleblocker[/size][/color][/b]
 
You are part of an organised gang alongside [b]PlayerName[/b], the mafia goon.
 
You are no stranger to murder, but it was your particular talents as a chemist that secured
your spot in the family. Be it a chloroform rag, a syringe, a fake medicine box or a spiked drink,
you always know the correct method and dose to put the night watch to sleep on duty. The
time has come to use your skills once again in what may be the biggest hit in the history of
organised crime. Shame that nobody is going to live to tell about it.
 
Now, it is up to you to continue avoiding suspicion and strike when opportunity presents itself
until you can finally take over the town, or die trying.
 
[b]Abilities:[/b]
[list][*]During the night you meet with your partner and discuss your plans in your [url=http://forum.mafiascum.net/]private topic[/url].
[*]Each night you or your partner may murder another player.
[*]You may also target a player and prevent them from performing any actions for that night.
[*]You can use both abilities at the same time and/or on the same person.[/list]
[b]Win Conditions:[/b]
[list][*]You win the mafia control 50% of the votes or nothing can stop that from happening.[/list][/spoiler]
 
[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]</nowiki>

Revision as of 23:19, 2 December 2016

Description   All-in-one Template   Post Templates   Thread Updates   Role PMs    


Role Distribution

Vanilla Townie

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=green][size=125]Vanilla Townie[/size][/color][/b]

You are one of the innocents. You may be a total rando, have the worst luck ever, always
be in the wrong place at the wrong time, and lack any particular talents, but you are still
amazing at sniffing out criminal scum, and you'll do your damn best to prove it - and get a 
good night's sleep while at it.

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote 
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]You have no abilities, your strength is your vote and intellect.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Town Jailkeeper

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=darkviolet][size=125]Town Jailkeeper[/size][/color][/b]

You are one of the innocents. Unbeknownst to the rest, your house was built on top of the 
old city jail, whose dark dungeon remains intact to this day... and you still have the key. It 
would be a shame if you decided to do some jailing on your own over the night, wouldn't it? 

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]During the night you may jail another player, protecting them from one night kill.
[*]The jailed player will also be roleblocked and fail any night actions they attempt.
[*]You cannot jail yourself.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

1-shot Bulletproof Townie

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=olive][size=125]1-shot Bulletproof Townie[/size][/color][/b]

You are one of the innocents. No stranger to the harsh reality of Murdertown, you have
decided to add a [i]layer[/i] of extra security and [i]invest[/i] in a bulletproof vest, which you wear 
every night under your pyjamas. Looks like your paranoia has been justified, and you're 
not totally sure if that's a good thing.

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]You survive one night kill aimed at you.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Town Tracker

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=slategrey][size=125]Town Tracker[/size][/color][/b]

You are one of the innocents. As a three times champion of Cowboys and Indians (the real
life version), you've honed your ability to follow people in the dark and remain unseen to a 
near perfection. Come night time, you solemnly swear you'll be up to no good.

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]During the night you may follow another player and discover who that player targeted 
in the same night.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Town Doctor

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=seagreen][size=125]Town Doctor[/size][/color][/b]

You are one of the innocents. A physician of dubious credibility and a tendency to do your
job while blackout drunk, you are nevertheless able to rescusitate anything short of a literal
corpse (and maybe even that if it's still warm). Come bullet wounds or sawn off limbs, your 
patients WILL wake up in the morning in one piece, as if nothing ever happened.

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]Each night you may protect another player from one night kill.
[*]You cannot protect yourself.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Town Cop

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=steelblue][size=125]Town Cop[/size][/color][/b]

You are one of the innocents. Despite your sleuth and detective prowess, you never made it 
to the police department because your 'unorthodox' ways were considered too unethical over 
the tried and true 'shoot first, ask questions never' method. While you lack the gun and the 
badge, all you ever need is your lockpick and one good look at a suspect's house, preferably 
while they are gone or asleep.

Now, it is up to you to expose the real criminals and persuade your fellow citizens to vote
with you. Help justice prevail, or die trying!

[b]Abilities:[/b]
[list][*]During the night you may investigate another player and learn whether they aligned 
with the town or the mafia.[/list]
[b]Win Conditions:[/b]
[list][*]You win if all threats to the town are eliminated and at least one town-aligned player 
is alive.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Mafia Goon

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=red][size=125]Mafia Goon[/size][/color][/b]

You are part of an organised gang alongside [b]PlayerName[/b], the mafia goon/roleblocker.

For whatever reason the thug life has chosen you and you are wanted on charges of larceny, 
burglary, homicide, blackmail, racket, and lollygagging. The good news is that nobody knows
who you actually are and you have so far managed to blend in amongst the unaware. You 
may not be good at many things besides murdering people in their sleep, but you'd be damned 
if you ever left any evidence while at it.

Now, it is up to you to continue avoiding suspicion and strike when opportunity presents itself 
until you can finally take over the town, or die trying.

[b]Abilities:[/b]
[list][*]During the night you meet with your partner and discuss your plans in your [url=http://forum.mafiascum.net/]private topic[/url].
[*]Each night you or your partner may murder another player.[/list]
[b]Win Conditions:[/b]
[list][*]You win the mafia control 50% of the votes or nothing can stop that from happening.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]

Mafia Roleblocker

[font=Courier New][color=#555]January 1, 1970 - 12:00 AM (GMT)[/color]
[size=200][b][color=#0e3b43]Role Card[/color][/b][/size][/font]

The council of Murdertown have decided to solve 'the mafia problem' the old fashioned way: 
by gathering all the suspects and holding a trial with everyone on the jury. There is only one
sentence - death.

And unfortunately, you have found yourself on the list.

[spoiler=][b][color=orangered][size=125]Mafia Roleblocker[/size][/color][/b]

You are part of an organised gang alongside [b]PlayerName[/b], the mafia goon.

You are no stranger to murder, but it was your particular talents as a chemist that secured
your spot in the family. Be it a chloroform rag, a syringe, a fake medicine box or a spiked drink, 
you always know the correct method and dose to put the night watch to sleep on duty. The 
time has come to use your skills once again in what may be the biggest hit in the history of 
organised crime. Shame that nobody is going to live to tell about it.

Now, it is up to you to continue avoiding suspicion and strike when opportunity presents itself 
until you can finally take over the town, or die trying.

[b]Abilities:[/b]
[list][*]During the night you meet with your partner and discuss your plans in your [url=http://forum.mafiascum.net/]private topic[/url].
[*]Each night you or your partner may murder another player.
[*]You may also target a player and prevent them from performing any actions for that night.
[*]You can use both abilities at the same time and/or on the same person.[/list]
[b]Win Conditions:[/b]
[list][*]You win the mafia control 50% of the votes or nothing can stop that from happening.[/list][/spoiler]

[color=#555][b]Deadline for role confirmation:[/b]
[font=Courier New]January 2, 1970 - 12:00 AM (GMT)[/font]
[size=75]You have [countdown]1970-01-01 00:00:00 0.00[/countdown] to confirm your role by typing it out in response to this message.[/size][/color]
[tab]5[/tab]