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Mason

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Revision as of 17:14, 21 November 2007 by Mr. Flay (talk | contribs) (add role infobox, note for mods)
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Mason
Alias: none
Alignment:
Role type:
  • Communication
Choice:
  • No

Masons are a group, usually all on the Pro-Town side, that know each other to be innocent. They can communicate with each other at Night, if they choose, but otherwise usually have no special abilities. In one variation of the Mason role, the Masons cannot reveal that they are Masons to the town through roleclaiming. Instead, they must find other ways to defend each other.

Note for moderators

Masons can create something of a dilemma for Game Moderators: does the action of talking at night create something that can be blocked or tracked? Most moderators seem to answer "no", as the communication does not involve a Night Choice, and can be thought of as happening via cell-phone or e-mail or other 'secret' methods, rather than a face-to-face meeting.

Mafia Masons

Main article: Mafia Mason

Recently it has become possible to have a Mason who is also Scum. This creates a "game-within-a-game" scenario where the Masons have to discern whether or not they can trust each other.

See also Cults.