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Kmd4390

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Revision as of 01:47, 6 October 2009 by 72.237.4.136 (talk)
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MAFIA HISTORY

  • Overall Record= 42-52 (5 called by mod)
  • Town Record=23-41 (5 called by mod)
  • Scum Record= 18-10
  • 3rd Party=1-1
  • GNE record= 3-3
  • Town on GNE=2-3
  • Scum on GNE=1-0
  • MS (non-Marathon) record=24-34 (3 called by mod)
  • Town on MS=14-27 (3 called by Mod)
  • Scum on MS=10-6
  • 3rd party on MS= 0-1
  • Marathon Games= 13-6
  • Town in Marathon=6-5
  • Scum in Marathon=7-1
  • SA record=1-7 (1 called by mod)
  • Town on SA=0-4
  • Scum on SA=0-3
  • 3rd Party on SA=1-0
  • ASD record=0-0 (1 called by Mod)
  • Town on ASD=0-0 (1 called by Mod)
  • Other games record=0-1
  • Deaths= 20 lynches, 26 NK's, 41 survived, 7 daykills, 4 games called by mod (was still alive in 3 and lynched in 2)


Roles recieved

  • Vanilla Town, 34 games, 10 wins, 4 called by mod
  • Vanilla Mafia, 13 games, 8 wins
  • Town Doc, 5 games, 3 wins
  • Mafia Role Blocker- 5 games, 3 wins
  • Town Cop, 5 games, 2 wins, 1 called by mod
  • Mafia Lover, 2 games, 2 wins
  • Town Mason, 2 games, 1 win
  • Town Vig, 2 games, 0 wins
  • Town Bomb, 2 game, 0 wins.
  • Mafia Vig- 1 game, 1 win
  • Town Lover-1 game, 1 win
  • Town Watcher- 1 game, 1 win
  • Town Nurse- 1 game, 1 win
  • Sith Apprentice- 1 game, 1 win
  • Town Time Traveler- 1 game, 1 win
  • Lynchee- 1 game, 1 win
  • Mafia JOAT- 1 game, 1 win
  • Mafia Superframer- 1 game, 1 win
  • SK- 1 game, 1 win
  • Mask Vig, 1 game, 1 win
  • Bulletproof Town, 1 game, 0 wins
  • Town Princess, 1 game, 0 wins
  • Mafia Godfather (Later became Adaptive SK), 1 game, 0 wins.
  • Mafia Master Faker, 1 game, 0 wins
  • News Hound, 1 game, 0 wins
  • Town Doc/Lynchee, 1 game, 0 wins
  • Town Jailkeeper- 1 game, 0 wins
  • Jester Townie- 1 game, 0 wins
  • Mafia Godfather- 1 game, 0 wins.
  • Mime- 1 game, 0 wins
  • Town Roleblocker- 1 game, 0 wins
  • Town Neighbor- 1 game, 0 wins.
  • Town Injurer- 1 game, 0 wins
  • Town Tracker- 1 game, 0 wins


Godfather Mafia

  • Players=14
  • Role=Bulletproof Town
  • Result=Loss
  • Death=None
  • Notes= This was my first game. I narrowly escaped a lynch because of a defense from a player who ended up being lynched instead. An unconfirmed mason who was scum rode through the game as a confirmed townie. There were 5 scum in a game of 14 players. The scum won.


Firefly Mafia

  • Players=14
  • Role=Vanilla Town
  • Result=Win
  • Death= Night Killed (Night 3)
  • Notes= This game was interesting. It was filled with content. A player was about to be lynched and created chaos. (He was scum). Scum and 3rd Party were claiming, yes claiming their actual roles. Town won.


Dogma Mafia

  • Players=14
  • Role=Vanilla Town
  • Result=Win
  • Death=Night Killed (Night 1)
  • Notes= Several players were lurking throughout the game. Still, the scum were picked out and the town won.


Unthemed Game

  • Players=13
  • Role=Vanilla Town
  • Result= Loss
  • Death= Night Killed (Night 2)
  • Notes= The scum consisted of two experienced scum and one newb scum. The newb was bussed Day 1. A few of us caught on to the bussing scheme but were NK'd before anyone noticed. The final day of the game was interesting. One scum was left in a town of 4. One newb townie was playing so scummy that she drew the lynch and the game resulted in a scum victory.


Deep Space 9 Mafia

  • Players=13
  • Role=doc
  • Result=loss
  • Death= none, I survived.
  • Notes= The scum team was loaded with good players. I thought I had put up a good case on someone but the player I went after flipped town. Turns out two of the scum jumped on that wagon. Our confirmed masons were forced to claim on Day 1. Basically, the scum played a great game, and the town didn't.


Jedi vs. Sith Mafia

  • Players=10
  • Role=Sith Apprentice
  • Result=Win
  • Death= Killed in battle Day 3
  • Notes=Well it was impossible for the town to win. Every time scum died, a town aligned player was recruited by scum. But yeah. I got recruited. So I won. I guess the best strategy for this game would be to try to get recruited by the scum.



ON MAFIASCUM (www.mafiascum.net)


Newbie 635

  • Players=9
  • Role=Vanilla Town
  • Result= called by mod
  • Death= none, we were on Day 2 when the game was called.
  • Notes=This game saw several replacements, a long day 1, and too many players who nobody had much of a read on. It was called because there were so many lurkers and the game was too long to find replacements for.


Mini 628

  • Role- Mafia Role Blocker
  • Result- Mafia victory
  • Death- lynched D1
  • Notes- I was bussed by my partner who went on to bus the only other scum. He played an amazing game and picked up the victory.
  • Players=12


Open 85 Jester Mafia

  • Result- Jester victory
  • Role- Vanilla Town
  • Death- lynched D2
  • Notes- There was a plan for everyone to act jestery which several players did. I disagreed with this plan and was lynched for acting pro-town. The town lynched the jester after I was dead.
  • Players=11


Mini 650

  • Players=12
  • Result=Loss
  • Role=Town Doc
  • Death=NK'd N1
  • Notes= A cop claimed Day 1. After that, scum claimed doc. I counterclaimed and also provided a case on another player. We lynched the claimed doc (obviously) and I protected the cop (obviously). And I was killed Night 1. Well, a claimed doc whose last words were a case on another scum. Obvious kill. Here's the interesting part though. There actually was another doc. The cop died because we both protected him and "overdosed" him. After I was dead, the game went on forever and scum took a win. My last case on scum didn't mean much apparently. That player survived to endgame. I'm happy with my own play in this game.


Mini 653 Family Guy Mafia

  • Players-12
  • Result-Town Win.
  • Role-Hot Mama (Cop)
  • Death- NK'd.
  • Notes- Such a fun game. It had a cop, bodyguard, lovers, voteless random JOAT, inventor, and others. The mod was great. Now about the game specifically. There was talk about lynching the voteless day 1 which I disagreed with. Note that he hadn't claimed the JOAT part yet. He ended up surviving. I investigated a lover N1 and got guilty. He was lynched, claimed two players were his scumbuddies. One was, one wasn't. The game continued as normal. I was given an invention N1 to busdrive one night. One player who I switched was given a double vote by the JOAT. He never noticed the double vote even though it led to 3 lynches. This game was so much fun. Oh, and we won.


ehobanohar

  • Result-lost to cow scum
  • role- Town Vig
  • Death- daykilled
  • Notes- Everyone was a 1 shot vig. There were 3 scum groups and the town. In the end it came down to 1 town, 1 emo scum, and 1 cow scum. If one killed any of the others, they would lose because they would be shot. The game was decided by the roll of a die. Cow scum won.


Mini 672 Tranquility

  • Players-12
  • Result-Loss
  • Role-Mason
  • Death-Survived
  • Notes-Fun game overall. I started out with a Gambit which failed because my guinea pig easy target turned out to be scum. The idea was build a decent, but probably wrong, case on an easy target, and see who jumps on. It failed. I breadcrumbed my role, which my mason buddy showed when he claimed. A few town players tunneled on the idea that we were scum fakeclaiming mason. That idea carried into LYLO. There was a double cop claim. We lynched the cop. Obviously, we lynched scum the next day. In LYLO, a town player voted the other mason. I voted him for it, and basically told him unvote or die. I figured he'd unvote so the town wouldn't lose or he'd be scum. He was lynched and flipped town. Scum won. Fun game though.


Mini 675 Kingdom Mafia

  • Players-12
  • Result-Loss
  • Role-Princess
  • Death-Survived
  • Notes- The Princess role is a role that if it dies, a day is skipped, bringing a double night, and a double kill for the scum. The idea is basically don't die. I wanted to be more vocal than I figured the role would allow. I did end up surviving, but we didn't kill a single scum. We had a guard who was like a doc, but could only protect the princess. Our only other Power Role was a tracker, who we lynched Day 1. The town was lost from the start.


Mini 676 Corruption On the Throne

  • Players=12
  • Result=Win
  • Role=Peasant (vanilla town)
  • Death= executed day 1. (daykilled)
  • Notes= In this game, the king (scum) kills during the day. The two Revolutionaries (town)kill at night. The king can't die until his two guards die. I drew the Day 1 execution intentionally to insure the Revolutionaries survival because they are the only ones who can win the game for the town.


Mini 677 Powerball Mafia

  • Players=12
  • Result=Win
  • Role=Town Nurse
  • Death=Survived
  • Notes= 2 scum groups. We lynched the first group in the first 2 days. No cross-kills. I counterclaimed the first scum in the other group on Day 3. In 3 player LYLO, the other townie voted the scum. I made a post to confirm myself. Then I eventually voted scum on the basis of his reaction to the lynch of his partner and his claim. Town won. I'm happy with my play in this game.


Newbie 673

  • Players=9
  • Role=Vanilla Town
  • Result=Loss
  • Death=Survived to endgame
  • Notes= I replaced in on Day 1. Day 1 dragged out forever. Replacements everywhere. We agreed on a lynch at deadline. Mislynch. Both scum made it to LYLO. A player replaced in and voted right away. I voted the same player and scum hammered.


Mini 670-Kirby Mafia

  • Players=12
  • Role=Vanilla Town
  • Result=Win
  • Death=NK'd N4
  • Notes= The town's only PRs were masons. But there were only 2 scum. I replaced in on Day 1 and pegged both scum in my first post. When we thought we were in LYLO, a town player was at L-1. I held off on the hammer and voted actual scum. The player I voted and a townie were modkilled for inactivity. I was NK'd after a mislynch leading to actual LYLO. The town won. I'm happy with the way I played in this game.


Mini 683- Intentionally Vague Mafia

  • Players=12
  • Role=Town Lover
  • Result=Win
  • Death=NK N2
  • Notes= Nobody knew their role. Very accurate on lynches somehow. Town won in 16 pages.


Mini 695- Futurama Mafia

  • Players=12
  • Role=Mafia Vig
  • Result=Win
  • Death=Survived
  • Notes= I replaced in for Day 2. SK was lynched Day 1 on a joke. Someone called him SK, and he claimed, saying the player was a scum daytime role cop. The SK replaced back in as a claimed hider. More on that in a second. The discussion came uo as to whether or not we were in LYLO, and should massclaim. We were in LYLO, and the town decided NOT to massclaim. Now remember that hider? He self-hammered for the scum win. I never had to use either of my 2 extra vig kills. All 3 scum survived to endgame. It was a great win.


Open 95 Night Watch

  • Players=12
  • Role=Town Watcher
  • Result=Win
  • Death=NK'd Night 0!!!
  • Notes=I was NK'd night 0. The town won without me. Other watcher saw who killed me though. The town pretty much breezed through this game.


Open 99: Mayo Clinic

  • Players=12
  • Role=Vanilla Mafia
  • Result=Win
  • Death=Lynched Day 2
  • Notes= I was scum and pegged SK Day 1. 6 town docs in this game. 2 vigs. 1 SK. 1 Mafia doc. 2 vanilla mafia. I basically tunneled on the SK Day 1. A wagon went up on a vig. I fake hammered after his claim to try and twist some reactions as scummy. It ended up being a real hammer. I was lynched the next day. I self hammered to cut discussion. First time I've ever self voted. My partners both survived to endgame. One lurked his way there. The other played a seemingly protown game.


Family Guy Mafia (Large Theme Game)

  • Players=20
  • Role=News Hound
  • Result=Lost to SK
  • Death=NK'd N5
  • Notes=Where to start. My role. I had a post restriction to make all posts like a news report. If I did this, I could ask a player two questions at night. If I broke the restriction, I lost the action. I ended up breaking it every day because I felt discussion was stronger than my night action. Day 1 had two popular wagons. One was scum while the other was town who managed to survive until endgame. Scum got lynched. I voted the scum late. Day 2 was a bad mislynch. I was on the wagon. Day 3, we hit scum pretty easy. I was on that one too. Actually, I was on every lynch wagon. There was a cult recruitor red herring. I pegged scum who was eventually NK'd. The Godfather claimed non-town with 6 players and a known SK left. He pushed no lynch. Ended up lynched. The game was in the hands of the vig, who killed me. SK and scum targeted the vig. 3 player LYLO with town, scum, SK. They no lynched quickily. SK won at night.


Newbie 696- Nitoville, Orange Ward

  • Players=9
  • Role=Vanilla Town
  • Result=Loss
  • Death=NK N1
  • Notes= My first game as IC. I brought a case on the other IC, who was lynched Day 1. He flipped scum. That was the end of my game as I was killed that night. Newbie scum did a great job of looking protown and survived all the way to LYLO. A townie placed a vote in their first post that day, so the scum quickhammered for the win. Very well played the newbie scum surviving after his buddy was lynched on Day 1. Oh, and he hammered his buddy too. I'm happy with how I played on Day 1 before I was NK'd.


Open 103- (Even/Odd C9): Schoolyard Vengence!

  • Players=7
  • Role=Vanilla Town
  • Result=Loss
  • Death=NK'd Night 1
  • Notes=Setup was 2 scum, 3 vanilla town, 1 odd night cop, 1 even night doc. Doc never got to do anything. We mislynched Day 1 where my top suspect was actually scum. Day 2 was LYLO and 2 players claimed cop. The seemingly better claim was actually scum. I don't blame the town lynching the wrong player. I'd have done the same. Well played by the scum.


Mini 723-I Know You Are But What Am I?

  • Players=12
  • Role=Vanilla
  • Result=Loss
  • Death=None
  • Notes=We were told nobody knew their role, and everybody knew somebody else's role. I was a VT who knew the cop. The assumption was that scum didn't know they were scum. But the Mod actually decided part way through Day 1 to inform them. I thought I was scum and fakeclaimed for another player (not the cop. the cop was dead) thinking it would be a mislynch in LYLO for the win. We ended up lynching scum that way, which was funny. The game stalled at several points and scum ended up winning easily.


Mafia 89: Revenge

  • Players=21
  • Role=VT
  • Result=Loss
  • Death=Killed N1
  • Notes= I replaced in and played a protown enough game to be NK'd N1. The town ended up losing though. And I was dead wrong on my reads, so the NK didn't make as much sense as I thought it did. It was a scum kill though...


Open 105- Crush Mafia

  • Players=12
  • Role=Vanilla Town
  • Result= Lost to Lyncher
  • Death=None
  • Notes= I had the lynchee figured out on Day 1. Unfortunately, the lynchee ended up lynched anyway. Lyncher won on Day 1.


Mini 724- Drawn Together

  • Players=12
  • Role=Town Roleblocker.
  • Result=Lost
  • death=Killed N5
  • Notes= We picked a room on Night 1 to determine roles. I got the roleblocking room. I blocked scum Night 1 when there was no kill. He was eventually lynched. There were no NKs other than myself. The "lazy cop" had innocents on everyone but the two scum who self hammered. The last was investigation immune. He went on to win for the scum.


Open 110- Unclean Mafia

  • Players=12
  • Role=Vanilla town
  • Result=Loss
  • Death=NK'd Night 0...
  • Notes= I was told I was NK'd because the scum thought I'd be the hardest to get lynched. The town seemed to have the game all but won through a hypo cop claim, but lost it in LYLO.


Open 112: Gurgi EC8

  • Players=8
  • Role=Vanilla town
  • Result=Loss
  • Death=Survived to endgame
  • Notes= Day 1 lynch was terrible. We hypoclaimed with a weak cop. The real weak cop was the only one not to specify a target and he died N1. Day 2, we lynched scum. Day 3, I voted the wrong player and we lost.


Mini 733-Congratulations! You are... Mafia

  • Players=12
  • Role=Mafia Roleblocker (basically)
  • Result=Won
  • Death=Lynched Day 3, but survived to endgame
  • Notes= Day 1, we lynched an unlynchable 2 or 3 times. Eventually, one of my scumbuddies was lynched. I bussed, but much later than I should have. Night 1, I killed someone who turned out to be a lyncher. I seemed to be his lynchee, but it turns out the unlynchable was. Day 2, we lynched a cult recruited survivor. Night 2, my scumbuddy was killed by mod error. I recieved 1-shot lynch immunity as compensation. I used it to claim complete invincibility. I was lynched to test the claim. I survived the lynch and lynched the SK. 3 player LYLO was me, a "vig", and a cult recruiter. The recruiter claimed. We lynched the townie. Scum won. Very fun game. Bastard game. Awesome Mod. Awesome players. Awesome finish. I'm pretty happy with my play here.


Open 111- Immunity Mafia

  • Players=20
  • Role=Townie
  • Result=Called by Mod
  • Death=None
  • Notes=The game really wasn't that bad. I had a pretty good case on someone, but he flipped town. Day 2, I voted for scum who was eventually lynched. The game was going ok, but the Mod disappeared.


Past Ages Mafia

  • Players=20
  • Role=Townie
  • Result=Loss
  • Death=Killed by scum Day 6
  • Notes= Fun idea. Each day is based on a past mafia game. Day 1 was double head. We got the lynch I pursued, but it was a double mislynch. Day 2, silent mafia. Votes only. Policy lynched a townie. Day 3, we elected a "President" to lynch for us. My vote became "President". They died. I think for not picking a kill if I remember right. Day 4, a player suicides another. We picked 2 scummy players to kill. Both town. Day 5, mostly mute. 2 word limit on all posts. Mislynched again. Day 6, a claimed cop vidged me. Claimed a guilty on me. He turned out to be scum, obviously. I was right about the other scum, but they won anyway.


Open 114-Paris Mafia

  • Players=11
  • Role=Mime (Jester team of 2 with a joint roleblock and night-talk)
  • Result=Loss
  • Death=Lynched Day 3
  • Notes= Day 1 was a "safe" lynch on an obvious non-mime. The vig and a townie died Night 1. Day 2 was a no lynch followed by a townie kill. Day 3, the town was convinced that lynching a mime was optimal. Town play would have been better for them, but I went with it and claimed mime. After my claim, I raised hell for a while which was fun. I ended up lynched. Unfortunately, my partner couldn't finish the job the next day. A townie was lynched for a scum victory.


Open 116- Don't Cut the Red Wire!

  • Players=5
  • Role=Vanilla Town
  • Result= Win (Shared win with Mafia)
  • Death=Lynched Day 1
  • Notes= Setup: 1 Mafia, 1 SK, 1 Town Bomb, 1 Bulletproof Town, 1 Vanilla town. Both scum have to kill each night and we have to lynch every day. I claimed vanilla and accepted a lynch so the scum have to target either each other, the bomb, or the bulletproof. SK shot the bomb. Left with bulletproof and mafia alive. Game over in under 24 hours and in 2 pages.


Open 115-Tread Carefully

  • Players=12
  • Role=Townie
  • Result=Loss
  • Death=None
  • Notes= 4 PGOs, 4 townies, 4 scum with 2 kills each night. Scum targeted a PGO N1 and died. We lynched scum Day 2. Probably should have had the scum after that. A townie voted in LYLO and the player he voted was never quicklynched. We assumed it was because one of the two was scum. It was actually just inactivity.


Mini 746: Speed Dating Mafia

  • Players=12
  • Role=VT
  • Result=Loss
  • Death=None
  • Notes= Well, apart from thinking I was a cop based on my Role PM, thinking I hammered Day 1 when I didn't, calling the jester obtown, losing my role PM, and thinking an attempted hammer on myself in potential LYLO with only the word "alrite" came from scum, I did ok I guess. I had both scum pegged until the "hammer". I even toxxed by saying that if they weren't scum together, I'd put a sock in my mouth, take a pic, and post it. Figures that I was right. Oh well. Bad game.


Medieval Mafia

  • Players=18
  • Role=Scum RB
  • Result=Loss
  • Death=Vidged Day 2
  • Notes=Day 1 went well. A townie was scummy and was vidged during the day. I found a good wagon to start. Someone else ended up lynched instead. Day 2, a couple of players looked at me a little. One being a player who I have some history with. She ended up being a dayvig. Needless to say, I was her victim. I intentionally left scummy connections to a few town aligned players. Unfortunately, I also left a connection to a partner. The other 2 scum didn't play very well. There was also some amazing play on the town side.


Follow the Cop...or Not - (Open 118)

  • Players=11
  • Role=Compulsive Doc
  • Result=Win
  • Death=None
  • Notes= Not my personal best game. This game probably got hurt the worst from my V/LA. We ended up lynching scum Day 1 and 2 though. And we broke the setup Day 3 with a cop, doc (cop becomes paranoid if protected), and tracker alive with a confirmed vanilla town and 3 other players.


Newbie 744

  • Players=9
  • Role=Scum
  • Result=Loss
  • Death=Lynched Day 2
  • Notes= I played terribly. Got a nice mislynch Day 1. Pushed a nice easy case Day 2. But then a player replaced in and nailed both scum. I thought I knew who the cop was, so I claimed that hoping for a counter I could paint as scummy. Didn't get the counter. I should have been able to figure out from the setup that there was no cop in the game. My buddy was lynched the next day.


Open 121- Two of Four

  • Players=9
  • Role=VT
  • Result=Loss
  • Death=Killed N3
  • Notes= The scum hammered his buddy Day 1 with no claim or anything. Day 2, there was a scummy townie who got lynched. Day 3, a townie offered to be lynched. I managed to basically clear her as town, but she ended up policy lynched. I was killed that night. Day 4, 3 player LYLO, a massclaim would have been a huge help, but a player voted right away. Scum hammered for the win. Terrible town play and pretty good scum play.


Open 122-Near Vanilla

  • Players=13
  • Role=VT
  • Result=Win
  • death=Killed Night 2
  • Notes= The Mod did an awesome job with flavor. It kept me interested even after I was dead and the town appeared to be self destructing. Somehow, we let a policy lynch happen Day 1. I was targeted for the kill N1, but was protected. A townie claimed doc on Day 2 and was countered by the real doc. We lynched the VT. Night 2, I was killed. Later, scum claimed jailkeeper and was countered. The real JK won the game for town.


Newbie 734

  • Players=9
  • Role=VT
  • Death=Killed N3
  • Result=Win
  • Notes= I replaced in on Day 2. I got my top suspect lynched, but he was town. My next suspect was killed that night. I was at a loss so I analyzed the lynches on Days 1 and 2. The players I came up with as scum were the actual scum. We lynched one that day. They killed me that night. The scummiest townie in the game and the most indecisive townie in the game pulled out a win together in LYLO. Very well played by the newbies here. I think I played ok. Not very good on Day 2, but better on Day 3. What I take from this game is that lynch analysis can be a powerful tool for town, especially in newbie games.


Mini 706- Door Mafia

  • Players=12
  • Role=Scum
  • Result=Loss
  • Death=Lynched Day 5
  • Notes= I replaced into 5 player LYLO. My buddies lynch was basically unavoidable. I sucked in 3 player LYLO and got lynched.


Robot Chicken

  • Players=16
  • Role=Town Bomb
  • Result=Loss
  • Death=None..
  • Notes= Well, I did everything right. My scumhunting was accurate. I drew kill attempts from the SK AND from scum. Problem is, I was doc protected and the only lynch I got of the ones I pushed was the one player I was wrong about. We no lynched too many times because of a game mechanic that changes the channel, meaning the player with the most votes at a certain time becomes lynch immune for a little while. I replaced in on Day 2 and was targeted for at least 3 NKs. Scum even thought I was a town roleblocker because after one missing kill, I went after the player who submitted the kill that night. Of course I didn't know he submitted the kill, but it scared scum, so I'm happy. Too bad we couldn't pull this one out.


Legend of Zelda: Majora's Mask Mafia

  • Players=17
  • Role=Mask vig
  • Death=Killed by SK
  • Result=Win
  • Notes=Very fast paced. Scum gave themselves away. Town players kept getting confirmed, making it easier for town. I didn't end up doing much, but we won.


Open 125- JK9

  • Players=9
  • Role=VT
  • Result=Win
  • Death=None
  • Notes= Setup is JK, Tracker, 2 scum, and 5 VTs. Scum slipped Day 2 by claiming parts of the vanilla PM that didn't exist (as seen in the OP). After that, we massclaimed to break the setup by confirming me as town and having the tracker and JK both claim, leaving 2 players as possible scum regardless of counterclaims and with two lynches allowed. My own play wasn't great, but we won.


Mafia 91

  • Players=30
  • Role=VT
  • Death=None
  • Result=Win
  • Notes=Replaced in. A little slow to catch up. A little off on my reads. But the cops did an amazing job of netting us scum and a few scum even scumclaimed. There were a few unnecessary modkills and one of the Mods publicly outted my LYLO Gambit. I ended up hammering scum for the win. Not a terrible game, but not one of the most fun I've played.


Open 142-True Love

  • Players=8
  • Role=Scum Lover
  • Death=None
  • Result=Win.
  • Notes= 4 pairs of lovers. Two are Town/Town and two are Town/Scum. I pushed one of the townies paired with a townie so hard that I even convinced myself he was scum. I didn't get his lynch Day 1 like I planned. I wanted to bus my buddy hard on Day 2, but she was lynched Day 1. I managed to bus pretty convincingly though. I got my lynch very quickly on Day 2. The player's lover actually self-hammered thinking his lover was scum. In LYLO, my lover had both players in the other pair suspecting him. He actually got to L-1 with me as the only player not voting him. I should have been obvscum at that point, but made it look like I was debating on dropping the hammer. The other pair had a short exchange that I used to vote one of them. His lover hammered and I won the game.


Mini 786-Disney Dreamworks Mafia

  • Players=12
  • Role=VT
  • Death=Lynched Day 1
  • Result=Loss
  • Notes=I'm not proud of this game. I did a great job of finding scum Day 1, but a terrible job of defending myself against them.


Open 139- Lovers Mafia

  • Players=6
  • Role=Scum Lover
  • Death=None
  • Result=Win
  • Notes= 4 vanilla townies against two scum who are also lovers. I replaced a scummy player on Day 1. I set up the next day by pushing a player who wasn't going to be lynched, voting her, attacking another player, and eventually voting him. My scumbuddy agreed with Day 1's lynch for most of the day. The player who we lynched called his top suspect town just before his death. This was scary because she was the only player who was close to catching us and was now going to be hard to beat. Also, a player apparently knew illegally that I was scum. We decided to play through it and ended up winning. Good communication by the scumteam won this one.


Mini 788- Fantasy Mafia

  • Players=12
  • Role=Town Cop
  • Death=Killed N2
  • Result=Win
  • Notes=Awesome setup. Loved the mason/neighbor pair. I was a cop who was told I'd never be wrong. N1, I got a guilty. I tried to lynch him with a case, but it wasn't working, so I claimed. We lynched him and he was scum. N2, I had his buddy caught, but I was NK'd. Town did a great job after my death and we went on to win.


Newbie 761

  • Players=9
  • Role=Goon
  • Result=Win
  • Death=None
  • Notes= I replaced in on Day 3. Town had already No Lynched Day 1 and the cop had been killed Night 1. Day 2 was a mislynch. I read the game and pegged both scum and offered to replace in. I ended up replacing one of the two scum I pegged. So a player who always pegs me when I'm scum replaces in and throws out a couple accusations, including me and my buddy. We ultimately decide on a no lynch and kill that player. I claimed doc knowing that one didn't exist in the game and was considered "too risky" of a lynch and cleared for the day. My scumbuddy got a vote, but then a townie voted another townie and we quicklynched for the win. Twilight was fun too because the game was over but my scumbuddy and I went back and forth for the fun of it.


Phables- Death Note Mafia

  • Players=26
  • Role=Town Cop
  • Death=Killed N4
  • Result=Loss
  • Notes=Overall fun game. I got a guilty result and my reads were pretty decent. Two players I suspected were killed by a vig not long after I mentioned that I suspected them and were both scum. The setup was very complex and I think knowledge of the theme was a bit too important. Very well designed though.


Mini 803- Pale Moon Risin

  • Players=12
  • Role=Scum
  • Death=Killed by other scum N3
  • Result=Loss
  • Notes= This is a game I can honestly say I had fun in. I suspected a doc who eventually counterclaimed a VT who claimed doc. We lynched the VT Day 1. Oh, and my only scumbuddy was shot very early in Day 1 by a protown vig. So I was basically SK in this game. One scum facing a town and 2 opposing scum. Anyway, scum roleblocked me N1. Figures, right? I didn't get my grudgekill which would have killed scum. So I claimed the RB in my first post of Day 2. When the doc was blocked N2, it meant I was telling the truth. Day 2, we lynched a townie who I defended all game. Night 2, I didn't kill. Day 3, we lynched scum. Night 3, I crosskilled with my intended N1 kill. I fakeclaimed JOAT on Day 3. I think most people bought it. Oh, and the doc set up a plan for the night that I claimed to be following. Wonder how the next day would have gone.. But yeah, fun game overall.


Boost Mafia 2

  • Players=17
  • Role=Scum RB
  • Death=Killed Day 7
  • Result=Loss
  • Notes= Bussed a buddy Day 1. Was on all three of my buddies' lynches. In this game, players could vote to boost a player each day, making them more powerful. I received three boosts. I was the last scum alive, screwed up my claim, and was daykilled for the loss.


Open 150-Crossfire

  • Players=12
  • Role=VT
  • Result=Called by Mod
  • Death=Lynched Day 2
  • Notes=Pretty inactive game. I got the lynch I wanted Day 1, but he was town. My top suspect Day 2 was scum. I was going to take over Modding, but the List Mod couldn't get everyone to send their roles, so it got abandoned.


Mini 805 - Betrayal House

  • Players=12
  • Role=Scum
  • Death=None
  • Result=Win
  • Notes=Replaced in on Day 1. We lynched someone who I thought was one of the towniest players in the game. Both of my buddies ended up dying at night (N1 and N3)and we seemed to be screwed, but I somehow pulled it out in LYLO. Very surprised, but happy, to take a win here.


Mini 808 - Rabbit Doubt Mafia

  • Players=12
  • Role=Bunny (vanilla)
  • Death=None
  • Result=Loss
  • Notes=I was horribly wrong for most of the game. Still a fun one though.


Large Normal 92

  • Dead, In Progress


Mafia 96 - Murder in Emerald City

  • Players=24
  • Role=Town Neighbor
  • Death=Endgame
  • Result=Loss
  • Notes=Replaced in on Day 1. Most of my early reads sucked, but they got better later on. I claimed vanilla because there was another neighbor pair where both were town and for whatever reason, everyone was assuming the last neighbor was scum and it wasn't a distraction I needed. Very good play by the winning scum team. Day 1 miller claim actually worked out.


Mafia 98 - Apennine Mafia

  • Players=16
  • Role=Goon
  • Death=None
  • Result=Win
  • Notes= Town murdered their own chances with Walls-O-Text and lurking. Scum distanced heavily, but never had to bus. Flawless victory and I got to NK Camn. This was a good game.


Mini 822 - Bleach Mafia: Soul Society

  • Players=12
  • Role=Town Injurer
  • Death=Killed N2
  • Result=Loss
  • Notes= I could injure people and if I got injured, I became a vig. Never got injured. Scum got like 3 NKs or something, so we lost in two nights.


Open 159 - Lovers Mafia

  • Players=6
  • Role=VT
  • Result=Loss
  • Death=Lynched Day 2
  • Notes=I sucked. I got the lynch I wanted Day 1, but it was a mislynch. My top suspect on Day 2 was scum. I guess I came off as lazy and apathetic for some reason.

Newbie 812 - Ellis Island

  • Players=9
  • Role=Scum RB
  • Death=None
  • Result=Win
  • Notes= I replaced in on Day 1. Spread suspicion around a lot more than normal. Looked pretty protown all game. No one really considered me as scum until it was too late. Oh, and 3 player LYLO is a pretty good read.


/in-Vitational Game 4

  • In Progress


Mini 827: I Hate Vanilla

  • Players=12
  • Role=Town Tracker
  • Death=Killed N1
  • Result=Lost to cult
  • Notes= I replaced in and voted scum. Was NK'd immediately. I tracked the cult leader recruiting a player, but it didn't matter because I died. Cult was pretty much guaranteed to win.


Mini 844 - P-p-plain!

  • Players=12
  • Role=Goon
  • Death=Lynch D1
  • Result=Loss
  • Notes= I started out with a newbie pressure vote which gave reactions from every player in the game and looked extremely protown. But one player disagreed with the reads, so his vote, two joke votes, three sheep, and a player who hammers for fun were enough for the lynch. Then the buddy I was bussing got vidged and my other buddy self-hammered the next day.


Mafia 101 - Mafia Dodgeball

  • In Progress


The Dark Goma Mafia

  • Dead, In Progress


Marathon Games (MS)

Marathon Day- The Odds 2

  • Players-10
  • Role-vanilla town
  • result-loss
  • death-survived
  • notes-Well played by scum. We never got close to lynching either of them. Marathon Day is fun!


Marathon Day- Red vs. Blue

  • Players-8
  • Role-doc
  • result-win
  • death-survived
  • notes-one of my best played games. Two successful protections and finding both scum at LYLO. Oh and we lynched the mod Day 1.


Pro Sports Mafia

  • Players=8
  • Role=Town Mason (not confirmed)
  • Result=Win
  • Death=Killed Night 1
  • Notes= Daytalking Mason. Two opposing wagons Day 1. I suspected my partner slightly. I was killed Night 1 and suspected him more after my death. I didn't really follow the game after I died. Town won though.


UK celebrity Big Brother mafia

  • Players=5
  • Role=doc
  • Result=Win
  • Death=Survived
  • Notes= I voted on a regrettable mislynch Day 1. I caught scum with my Vote/Unvote for a crosspost "hammer" from scum Gambit. Town won.


Zombie Mafia

  • Players=7
  • Role=Scum
  • Result=Win
  • Death=Survived
  • Notes= Well, considering who my scum partner was, I was able to get away with obvscum buddying because it looks like our normal play. We got some easy lynches and played really well. But the best part was after the game was technically over. 2 scum and 2 town. The Mod let the game continue, so I told a townie that he was scum and didn't know it and had to hammer the other townie for the win. I claimed scum by saying this by the way. He hammered. It was funny. And we won. Awesome game.


Marathon Game

  • Players=6
  • Role=doc/lynchee
  • Result=Loss
  • Death=Lynched Day 2
  • Notes= Only 3 town aligned players in a 6 player game. And one of them claimed something different than the person they replaced. So this game kinda sucked.


Marathon Day Kickoff

  • Players=9
  • Role=Scum
  • Result=Win
  • Death=None
  • Notes= Fun game. Easy win. Great scumpartner.


Crush Mafia

  • Players=7
  • Role=Scum Godfather
  • Result=Lost to Lyncher
  • Death=None
  • Notes= I HATE LYNCHERS. I was playing a very "protown" game and we were going to win easy.


Poof!

  • Players=12
  • Role=VT
  • Result=Win
  • Death=Killed Night 1? or 2?
  • Notes= Fun game. Bastard-modded. Kind of got screwed up in the end though.


Ultra Mafia

  • Players=4
  • Role=VT
  • Result=Loss
  • Death=Lynched Day 1.
  • Notes=I replaced a scummy player and couldn't save myself. Town lost..


Xanatos Cascade Mafia

  • Players=8
  • Role=Poison-Immune Latent Jailkeeper
  • Result=Loss
  • death=lynched d1
  • Notes= I didn't pay as much attention to this as I should have. I was in another game still. I think I was pretty much lynched for actions in the RVS...


Vengeful-Mafia's revenge

  • Players=5
  • Role=Scum
  • Result=Win
  • Death=None
  • Notes=I was supposed to be bussed, but a townie wanted to die to get the vengeful shot. Her shot was wrong. Easy win. Oh, and I was mentioned as a "comical third option" for scum choices.


Sensfan Mafia

  • Players=5
  • Role=Lynchee...
  • Result=Won
  • Death=None
  • Notes= I HATE LYNCHERS! The only scum was the lyncher, who we lynched Day 1. Massclaim won the game.


Big Brother

  • Players= 6
  • Role=Scum
  • Result=Won
  • Death=None
  • Notes= There was another lyncher... But we took care of it. We actually played for HoH and had evictions instead of lynching. It was decided in scumchat that I should die early. But I managed to stay alive and win the last HoH for a kill on anyone I wanted. I won.


Sensfan Mafia 2.0

  • Players=5
  • Role=Scum RB
  • Result=Won
  • Death=None
  • Notes= 2 scum out of 5 players, but we had no kill or night talk. I almost had to bus, but didn't. I ended up blocking the vig every night. I claimed town RB who targeted the vig and said the vig must be scum because there were no kills. I actually got the town to "confirm" me and lynch the vig. Yet another scum win for me.


Random Mafia 2

  • Players=10
  • Role=Scum JOAT (Investigate, Protect, Mutate, Evolve)
  • Result=Won
  • Death=None
  • Notes= The best part of this game was the pre-game. I /in'd the same minute as ZazieR. A player commented on it, saying they knew it was coming. Then there was a discussion about us and what our "connection" was. We added to the WIFOM for fun. What's the truth? You decide. :wink: Anyway, the game. I claimed JOAT. Obviously. The only thing decided by the Mod for this game was alignments. 7 town, 2 scum, 1 neutral. The specific roles are random. A thief targeted me Night 0 and got "band-aids", stealing my one protect. I claimed that I couldn't use it before he claimed this, so he had me as "confirmed town". Easy win for scum.


Crazy Mafia

  • Players=7
  • Role=Jester Townie
  • Result=Lost
  • Death=None
  • Notes=I could win one of two ways. Win with town or get lynched. I claimed voteless miller to try and draw a policy lynch. Unfortunately, two other players made claims that were just as bad, if not worse. Turns out the entire town had the jester win condition as well. That's why the town (who wasn't lynched) lost. The scum voted a townie in LYLO who self-hammered. Good move by scum.


Mind Screw 3.5

  • Players=12
  • Role=Scum Superframer
  • Result=Win
  • Death=None
  • Notes= This game was a lot of fun. One of the most fun I've played. My scumpartner was dead as part of his role for most of the game. He could still post though. My role allowed me to make anyone at all a death miller. I was going to claim cop with a guilty, but decided against it because there was a SK who I didn't want to kill me. So I claimed that a "messenger" role told me the player was scum. I saw this move used on SA and borrowed it. I claimed the guilty via messenger and got the player lynched. I also made him a death miller. This made me "town". I then claimed an innocent on the last townie to get a SK lynch for the win. I got my lynch and won the game.


Bastard Face Mafia

  • Players=15
  • Role=Time Traveler
  • Result=Win
  • Death=None
  • Notes= My role allowed me to skip any day or night. I skipped Night 2 as we'd be in LYLO on Day 2 if I hadn't. I was dead wrong on the last scum, but the rest of the town managed. We won.


SA MAFIA GAMES

Douglas Adams Mafia

  • Players-33
  • Role-Vanilla Mafia
  • Result- Lost
  • Death-Lynched Day 8.
  • Notes- So much could be said about this game. Very large game obviously. Over 160 pages. A player's ego flying everywhere. I got some experience as scum. I don't think I can say enough to do it justice. You would have to read the game. The Mods did a great job with setup and flavor though.


High School Detention Mafia

  • Players=15
  • Role=cop
  • Result=called by mod
  • death=lynched Day 2
  • notes= I don't understand why it was called. The mod said there wasn't enough activity, but it seemed fine at the time it was called. Not one of my better played games. I was online during the day, and most posting was at night, so I came off as lurking. I wasn't around for a midnight deadline, so I was lynched without a claim.


Zombie-Themed Mini Mafia

  • Players=13
  • Role=Vanilla Town
  • Result=Loss
  • Death=Lynched Day 7
  • notes= Scum is made up of Necromancer and Lackey. Basically a cult except they aren't always the one to chose who they recruit. The Necromancer has a skull, and gets to pass it to a player who passes it to a player ect. A player who gets the skull has a 50% chance of being turned into a zombie. Zombies win with the scum, and the town wins when the Necromancer and Lackey are dead, even if there are still zombies. So, that's the setup. How about the game. I had a pretty good Day 1 case, but it ended up being a townie. I tried to look at the wagon Day 2, but was shot down for it. We lynched 2 zombies, and 5 townies including myself. I suggested the CapNAndy Gambit late in the game, and was shot down. It probably would have won the game for us. Oh, and one player was so stuck on lynching me that it was impossible to get anything else through his head.


Stand-Up Comedy Mafia

  • Players=15
  • Role= Town Bomb
  • Result= Loss
  • Death= Lynched Day 1
  • Notes= As a bomb, I wanted to be NK'd by the scum resulting in a scum dying. Unfortunately, a few townies voted me forcing a claim before deadline. I claimed Super Saint which kills anyone who hammers me. I hoped this would stop the lynch, and force the scum to kill me. I should have looked into SA a little more. Super Saint is a mafiascum term. The same role on SA is called a lynch bomb. I knew I was going to be lynched, so I gave a last look at who I thought was scum, and a player who I thought was town based on reactions to my claim. I was right on the town player, but he died hammering me. I was also right on one of the scum. In the end, the last scum counter claimed the SK's claim of SK Cop. The SK was lynched. The scum went on to win.


NFC MiniMafia

  • Players=16
  • Role=Mafia Godfather. (Later became Adaptive SK)
  • Result=Loss
  • Death=Lynched Day 8.
  • Notes= This was probably my best played game as scum so far. Unfortunately, I lost. I was seen as a relatively protown player for the entire game. I bussed a buddy Day 2, as the swing vote on that player. The cop played an amazing gambit which led to that lynch, and another scum lynch. A revealer role narrowed the search down to my last scumbuddy. Later in the game, I became an Adaptive SK, meaning I steal the ability of whoever I kill. I used this to fakeclaim "Grave Digger", a role I made up. My claim was that I could dig the grave of any player NK'd, and take their role as a one-shot ability. I survived to endgame, where the last 2 townies lynched me. I don't like taking a loss in this game because I strongly feel that it was one of my best played games ever, but hey, that's the way things worked out. Superbowl Mafia will follow this. I'm proud to say I was invited to that for my performance in this game.


Sports Mafia

  • Players=12
  • Role=Town One-Shot Vig
  • Result=Loss
  • Death= Killed Night 2 by scum
  • Notes= The town screwed itself. Lynched Doc unclaimed Day 1. I vig'd the cop because he did next to nothing and I thought he was scum. Turns out he never investigated anyone anyway. A townie voted early in the day in LYLO, so the scum quick lynched.


Game Show Mafia

  • In Progress


F For Fake Mafia

  • Players=13
  • Role=Mafia Master Faker
  • Result=Loss
  • Death=Lynched Day 2
  • Notes=This game sucked for us scum. I was lynched and tried to distance. It worked at first, but our other scum partner did the same as he was going down the next day. The setup was pretty cool. "Fakers" didn't know their role, so they had to try random actions and have an "expert" analyze them to see if they were successful each night.


Soldiers of the Wasteland II: Keeper of the Seven Keys

  • Players=42
  • Role=SK
  • Result=WIN
  • Death=Lynched Day 2
  • Notes= Ok, here's the deal. I got a vanilla PM from the Mod of my thread. The main Mod gave me a SK PM. The game is played in 2 threads. Scum in one wins with town in the other. Basically, the 2 teams are North and South and each has a thread with spies from the other. Each thread also had a SK team of 2 people. Our SK team won.


Fallout Mini Mafia

  • Players=13
  • Role=VT
  • Result=Loss
  • Death=Lynched Day 4
  • Notes= Well, some people claimed for no reason. I was almost lynched Days 1 and 2. My choices were lynched both Days and were town power roles. Scum who I thought was town was lynched Day 3. So I decided to Gambit Day 4. I was VT, so I refused to claim. If I was lynched, it would protect a power role and eliminate a "scummy" player from a later LYLO situation. If I survived, scum would WIFOM over my role. I was lynched and town went on to lose because of a neutral survivor's Gambit.

ASD

Outlaw Star

  • Players=5
  • Role=VT
  • Death=None
  • Result=Called on Night 1
  • Notes=I went after a townie and she was lynched. Had the scum pegged for the next day, but we never got there and she was apparently planning to kill me anyway.


Other Mafia Games


Game In School through a shared Microsoft Word Document

  • Players=8
  • Role=Town Cop
  • Result=Loss
  • Death= Night Killed (Night 1)
  • Notes= Several players were first time players. In fact, I was the only player with even 1 game experience. (this was my 2nd game). It was a hidden identity game. We used made up screen names instead of our actual names. The scum got a pretty easy victory in this one.


MODDED GAMES.

Harry Potter Theme Mafia

  • Location=Myspace
  • Players-12
  • Result-Jester/Mafia win
  • Notes- L-U-R-K-E-R-S. This was a follow-up to the game played on a microsoft word file. The players were almost all new players. It was the first game I modded.


Simple Mafia

  • Location=Alpha Site Down
  • Players=7
  • Result=Town Win
  • Notes= The town played a pretty good game. Lynched scum Day 1. Lynched a scummy townie Day 2. Caught scum in LYLO on Day 3. I was impressed with the play of 2 specific players. The game was a success and I came out of it satisfied as a Mod.


Mini 747

  • Location=Mafiascum
  • Players=12
  • Result=Scum Win
  • Notes= Overall a pretty good game. Scum came out strong early. But town came through and lynched scum back to back. In 3 player LYLO, town was lynched for the scum win. I made a few minor Mod errors, but the game was much better than Harry Potter Mafia.


Mini 757-South Park

  • Backup Modded this game.
  • Location=Mafiascum
  • Players=12
  • Result=SK Win
  • Notes= I was only a backup Mod, so didn't follow specifics too closely. I saw that the main Mod had modkilled for inactivity, so I found a replacement for the remaining inactive player. In the last night, there was 1 scum, 1 SK, and 2 townies. SK killed scum and scum killed town. SK won.


Stereotype Mafia

  • Location=GNE
  • Players=9
  • Status=Day 3


Mini 812-Twilight Mafia

  • Location=Mafiascum
  • Players=12
  • Result=Scum win
  • Notes=Pretty happy with the way this game went. May have been a little scum heavy, but ran smoothly.


The Office

  • Backup Mod
  • Location=Mafiascum
  • Status=Awaiting thread opening


Mushroom Kingdom 2

  • Took over modding on Day 6
  • Location=Mafiascum
  • Players=19
  • Result=Scum Win
  • Notes=Glad this game didn't die. I give a lot of credit to ZazieR, who did the majority of the modding after we took over.