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m (moved Vigicultist to Inquisitor over redirect: I changed my mind.)
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{{role
{{role
|alias= Inquisitor
|alias= Vigicultist
|align= Third-party
|align= Third-party
|type= Killing
|type= Killing
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}}
}}


The '''Vigicultist''' is a self-aligned role with aspects of both the [[Serial Killer]] and the [[Cult Leader]].  Its Night Action is simply its factional kill (like a [[Serial Killer]]); however, if for some reason  
The '''Inquisitor''' is a self-aligned role with aspects of both the [[Serial Killer]] and the [[Cult Leader]].  Its Night Action is simply its factional kill (like a [[Serial Killer]]); however, if for some reason the Inquisitor's victim survives the kill, the victim will instead have its alignment changed to match that of the '''Inquisitor'''.  In this sense, it is a Serial Killer that has a chance to pick up allies.


The Inquisitor may have additional powers such as investigation immunity or limited kill immunity, but the [[Game Moderator]] should be wary when adding additional powers; the ability to recruit additional members into his faction makes the Inquisitor more powerful than your typical [[Serial Killer]].
The existence of an Inquisitor usually suggests that there are multiple protective abilities in play during the game so as to allow the possibility of recruitments.


Historical note: This role was originally created by Mokina in the Worst Role Ideas thread, under the title Vigicultist.
As always, care should be taken with recruitment, as Inquisitor is generally able to recruit Anti-Town players and recruited players keep their former abilities.  For more information, see [[Cult]].  The recruited players do not gain access to the factional kill if the Inquisitor dies.
 
==Use and Power==
Inquisitor is obviously stronger than a standard Serial Killer, and thus Inquisitor does not generally need additional buffs via [[:Category:Role Modifiers|role modifiers]].
 
One side note is that if the Inquisitor dies, the rest of the cult can be wiped out by simply lynching all players who were protected over the course of the game.  In fact, just seeing any Inquisitor-aligned player dying can cause this effect.  Thus, it is very much to the Inquisitor's advantage to try to keep everyone in its faction alive.

Revision as of 18:31, 24 July 2011

Inquisitor
Alias:
  • Vigicultist
Alignment:
Role type:
  • Killing
  • Alignment-Changing
Choice:
  • Night

The Inquisitor is a self-aligned role with aspects of both the Serial Killer and the Cult Leader. Its Night Action is simply its factional kill (like a Serial Killer); however, if for some reason the Inquisitor's victim survives the kill, the victim will instead have its alignment changed to match that of the Inquisitor. In this sense, it is a Serial Killer that has a chance to pick up allies.

The existence of an Inquisitor usually suggests that there are multiple protective abilities in play during the game so as to allow the possibility of recruitments.

As always, care should be taken with recruitment, as Inquisitor is generally able to recruit Anti-Town players and recruited players keep their former abilities. For more information, see Cult. The recruited players do not gain access to the factional kill if the Inquisitor dies.

Use and Power

Inquisitor is obviously stronger than a standard Serial Killer, and thus Inquisitor does not generally need additional buffs via role modifiers.

One side note is that if the Inquisitor dies, the rest of the cult can be wiped out by simply lynching all players who were protected over the course of the game. In fact, just seeing any Inquisitor-aligned player dying can cause this effect. Thus, it is very much to the Inquisitor's advantage to try to keep everyone in its faction alive.