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Innocent Child Mafia: Difference between revisions

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==Role PMs==
==Role PMs==


===<div style="color:#FF0000">Mafia Goon</div>===
===<div style="color:#FF0000">Mafia Rolecop</div>===


* Welcome, [Player Name]. You are a '''Mafia Goon'''. Your partners are [Player Name] and [Player Name]. The game thread is here: [game thread]
* Welcome, [Player Name]. You are a '''1 shot Mafia Rolecop'''. Your partner(s) are [Player Name]. The game thread is here: [game thread]


'''Abilities:'''
'''Abilities:'''
*Factional communication: At any time during the game, you may talk with your partners here: [Private Topic link].
*Factional communication: At any time during the game, you may talk with your partners here: [Private Topic link].
*Once during a Night, you may target a player. You will learn that player's role.
'''Win condition:'''  
'''Win condition:'''  
*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Revision as of 02:43, 13 August 2023

I thought about naming this setup fortune teller mafia.







Name:
  • Roulette Mafia
Setup Size:
Players:
  • 9
Setup Type:
Designer:
Notes: Mountainous

Setup


Mechanics

  • Day talk for mafia
  • Inoccent Child do not have a PT
  • Inoccent Child are not mod confirmed unless a requirement is met. That requirement being their predicted death.

Example: player Josh is an innocent child Player josh picks Day 1 and Night 1 during the confirmation phase.

If player Josh is eliminated day 1 by majority vote instead of being flipped the mod will announce that Player josh screamed "I'm innocent!". Day 1 will end with player josh being confirmed innocent child by mod having fulfilled the prerequisite requirement and will not be eliminated. During Night 1 Mafia target player Josh. Mafia will receive the message "I don't think so!" "Player Josh heard you and ran away! :(" During the next day start it will be announced that player Josh successfully ran away from the mafia.

Role PMs

Mafia Rolecop

  • Welcome, [Player Name]. You are a 1 shot Mafia Rolecop. Your partner(s) are [Player Name]. The game thread is here: [game thread]

Abilities:

  • Factional communication: At any time during the game, you may talk with your partners here: [Private Topic link].
  • Once during a Night, you may target a player. You will learn that player's role.

Win condition:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Vanilla Townie

  • Welcome, [Player Name]. You are a Vanilla Townie. The game thread is here: [game thread]

Abilities:

  • Your weapon is your vote, you have no special abilities.

Win condition:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Innocent Child

  • Welcome, [Player Name]. You are a Innocent Child. The game thread is here: [game thread]

Abilities:

  • The moderator will confirm your alignment if you predict your death during a Day phase or Night Phase. You will not die and instead be saved by the moderator who will confirm your role.
  • You have a 2 shot ability

"I'm innocent!"/"I don't think so!" Ability. This enables you to pick a day or night phase to be saved. You must submit the day or night phase(s) you wish to be saved during your confirmation. You can pick any day or night phase From Day 1 to Night 4. Example: Day 1 and Day 2 are acceptable, Night 2 Night 3 are acceptable. Submitting only one phase is also acceptable "Night 4 is only phase I wish to be saved"

Win condition:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.