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Hurt/Heal: Difference between revisions

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'''Hurt/Heal''' games usually substitute direct attacks and defense (in the form of 'points' or tallies) for the usual [[Voting]]/[[Lynch]]ing mechanism. They can be significantly more complex to [[balance]], because most actions are taken in public.
'''Hurt/Heal''' or '''Hurt and Heal''' games substitute direct attacks and defense (in the form of 'hit points') for the usual [[Voting]]/[[Lynch]]ing mechanism. Players who run out of hit points are considered dead.
 
These kinds of games can be significantly more complex to [[balance]], because most actions are taken in public.  In addition, the initial form of the setup and several variations of it can be reduced to ordinary Mafia by healing every player to their maximum HP until one person is agreed upon by the majority to be Hurt into the ground.


[[Category:Variations]]
[[Category:Variations]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 23:04, 11 August 2011

Hurt/Heal or Hurt and Heal games substitute direct attacks and defense (in the form of 'hit points') for the usual Voting/Lynching mechanism. Players who run out of hit points are considered dead.

These kinds of games can be significantly more complex to balance, because most actions are taken in public. In addition, the initial form of the setup and several variations of it can be reduced to ordinary Mafia by healing every player to their maximum HP until one person is agreed upon by the majority to be Hurt into the ground.