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Goatrevolt

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Revision as of 13:52, 24 January 2009 by Empking (talk | contribs)
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Stats

Town/Scum/Other - 4/3/0

Town record - 3-1

Scum record - 3-0

NK/Endgamed/Lynched - 0/7/0 (What is this dying thing people speak of?)

Games

1. Mini 601 - Cog City: Trouble Below. I was a mafia goon along with a partner who was a daytime rolecop and an unknown townie traitor working for us. Day 1, the town Vig was quick lynched before having a chance to claim. Day 2, the traitor was lynched, and plenty of suspicion was placed on my scum buddy. He managed to avoid getting lynched until day 4, after a roleblock on his night kill both confirmed a scummy player as pro-town and condemned him to death. I was able to win the resulting 5 player endgame despite 2 confirmed townies and another who was nearly confirmed.

2. Mini 604 - Mayor's Mansion. I was a town tracker. Night 0 SensFan (Doctor) correctly protected Mr. Blonde from a NK attempt and Night 1 correctly protected me from a NK attempt. Night 1, the vigilante CallMeLiam also correctly hit scum with his shot on Dcorbe. We correctly lynched the scum godfather despite his cop claim on day 2, and I proposed a plan day 3 that would result in a guaranteed town win. We lynched the final scum that day anyway to render the plan unnecessary for a very clean town win.

3. Open 70 - Two of Four (b9). I replaced in for dcorbe, who was vanilla town (and forced to claim on page 3). After a mislynch on day 1 and 2, it came down to myself, farside22 (townie), Shadowgirl (Doctor) against LlamaFluff (scum) and Strife220 (scum). We ended up lynching Strife and then LlamaFluff for the town win in Lylo.

4. Mini 626 - Crew vs. Pigs. I replaced in day 1 for Chenhsi, who was currently being wagoned at the time for lurking. The game setup involved two competing scum groups of 2 against 8 townies. I was in one of the scum groups (watcher/tracker) along with Matin (godfather). The other scum team had identical roles. I instantly was able to nail Ennui as scum for his suggestion that there were multiple scum teams and then after he posted some of his role PM (which was identical to mine) I knew without a doubt he was scum. I pushed enough to get him lynched day 1, and then day 2 involved a townie mislynch on someone who was believed to be Ennui's scum buddy. Day 3, we managed to get off a lynch on Cass quickly, even though the town was slowly coming to the realization of who was scum and finished the game that night with a successful night kill on the doctor for a scum win.

5. Open 88 - Polygamist Mafia. I was scum with Armlx/Kloud/Empking(LlamaFluff). An early mass claim day 1 set players up with each other off the bat, and forced us to split into teams of 2 (armlx/kloud and Goat/Empking). We wagoned Adel to L-1, but the realization that no other team made any sense as a scum pair to Adel quickly caused the wagon to dissipate. In a close call, Citizen Karne was deadline lynched over armlx. Day 2, we managed to get farside lynched for the scum win.

6. Mini 645 - Innocence Falls. I was vanilla town. This game was fairly heavily loaded with power roles. There was a town 1-shot doc, vig, masons, roleblocker and tracker against a godfather, watcher and roleblocker. We mislynched day 1, but night 1 saw a successful vig shot on the scum watcher. Day 2 we lynched the scum godfather and finished it with a lynch on the last scum day 3 for the win.

7. Mini 630 - The Council of Eville. I was vanilla town. The setup was vig/doc against goon/roleblocker/traitor (unknown to scum). The town played an awful game and were shut out by a perfect scum win. The scum roleblocker also managed to block the vig day 1, and the doctor day 2, preventing what would have been a successful doc protection. Overall, it was played well by the scum and the town simply wasn't even close.