You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Glome: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 22: Line 22:
Attire: Prefers not to wear clothes in informal settings and in the summer months (for obvious reasons). In spring and fall or in formal settings, usually wears minimal/breathable clothing. Dresses more warmly for winter, but still wears much less than humans would. Has an affinity for traditional-style Armine garments, which are often highly decorative and made of transparent/translucent fabric.
Attire: Prefers not to wear clothes in informal settings and in the summer months (for obvious reasons). In spring and fall or in formal settings, usually wears minimal/breathable clothing. Dresses more warmly for winter, but still wears much less than humans would. Has an affinity for traditional-style Armine garments, which are often highly decorative and made of transparent/translucent fabric.


<blockquote>
''''Biography:'''
Listed within this file is a general background information overview of Glome Rachuaill as pieced together from various sources. The information listed here is neither complete nor should it be used as a psychological analysis of the subject.
 
Born in the town of Meru, Solthain Empire, Vais, Glome displayed early an aim to be kind and friendly to anyone he meets. His enthusiasm and cheerful demeanor made him well-liked on his homeworld, and according to a young girl from his school, he was "the cutest, most charming boy I ever met. He's popular, but he isn't arrogant
</blockquote>
 
'''Experience:'''
'''Experience:'''


HEART - 0
<nowiki>HEART - 0
 
MIND - 0
MIND - 0
BODY - 0
BODY - 0
 
SPIRIT - 0</nowiki>
SPIRIT - 0


Line 43: Line 35:
''HEART''     
''HEART''     
                      
                      
Empathy: 6(2)
<nowiki>Empathy: 6(2)      
         
Charisma: 5(2)</nowiki>
Charisma: 5(2)
              
              
''MIND''
''MIND''


Acuity: 4(1)
<nowiki>Acuity: 4(1)
 
Reason: 3(0)</nowiki>
Reason: 3(0)


''BODY''
''BODY''


Strength: 4(2)
<nowiki>Strength: 4(2)
 
Coordnation: 6(4)</nowiki>
Coordnation: 6(4)


''SPIRIT''
''SPIRIT''


Power: 5(1)
<nowiki>Power: 5(1)
 
Purpose: 4(2)</nowiki>    
Purpose: 4(2)   




'''Qualities:'''
'''Qualities:'''


 
<nowiki>
Status: 1
Status: 1
Reputation: 0
Reputation: 0
Wealth: 1
Wealth: 1
Karma: 1
Karma: 1
 
</nowiki>


'''Skills'''
'''Skills'''
Line 83: Line 68:
''HEART Skills''
''HEART Skills''


Animal Handling Lv. 1 (Empathy)
<nowiki>Animal Handling Lv. 1 (Empathy)
 
Intuition Lv. 1 (Empathy)
Intuition Lv. 1 (Empathy)
 
Seduction/Charm Lv. 2 (Charisma)</nowiki>
Seduction/Charm Lv. 2 (Charisma)




''MIND Skills''
''MIND Skills''


Appraise Lv. 1 (Acuity)
<nowiki>Appraise Lv. 1 (Acuity)
 
Language: Armine Lv. 8 (Reason)[default, native speaker]
Language: Armine Lv. 8 (Reason)[default, native speaker]
 
Language: Trade Language Lv. 4 (Reason)[also default]</nowiki>
Language: Trade Language Lv. 4 (Reason)[also default]




''BODY Skills''
''BODY Skills''


Acrobatics Lv. 2 (Coordination)
<nowiki>Acrobatics Lv. 2 (Coordination)
 
Climbing Lv. 2 (Strength)
Climbing Lv. 2 (Strength)
 
Melee Combat Lv. 2 (Coordination)</nowiki>
Melee Combat Lv. 2 (Coordination)




''SPIRIT Skills''
''SPIRIT Skills''


Willpower Lv. 2 (Purpose)
<nowiki>Willpower Lv. 2 (Purpose)
 
Sorcery Lv. 1 (Power)</nowiki>
Sorcery Lv. 1 (Power)


For other examples, see [[Category:Amstaad Characters]]
For other examples, see [[Category:Amstaad Characters]]

Revision as of 21:54, 6 October 2009

Amstaad Character for Kaiveran.[1].


Name: Glome (Pronounced [glomɛ] in native Armine, but he has come to prefer the "anglicized" pronunciation of [gloʊm]. Prefers to be adressed by his first name only.)

Player: Kaiveran

Race: Armei (+1 CHA, +1 CRD) Note: I am 99% sure this is legal since every race is entitled to 2 bonuses without penalties, but if I'm wrong, let me know.

Description: Glome is a member of the Armine race, mysteriously teleported to the world of Amstaad by a bizarre event. He is a furred anthropomorphic creature, having a mix of characteristics, commonly compared to dogs, cats, and foxes.

Age: 15

Height: 5'8"

Weight: 139 lbs.

Eye Color: Usually green, but varies based on the element he channels.

Fur Color: Blue with wavy, flame like patterns resolving into lighter slate-colored patterns covering his hands and feet. White on his muzzle, chest, abdomen, etc. down to his inner thighs. He may display additional slate-blue patterns on the rest of his body when using elemental magic (curving arcs for water, intricate lines for lightning, snow crystals for ice, etc.) He used to be able to transform and have his fur colors change entirely by immersing himself in a certain magic energy, but this ability has been lost. (Will recover with Level 8 Sorcery or higher)

Attire: Prefers not to wear clothes in informal settings and in the summer months (for obvious reasons). In spring and fall or in formal settings, usually wears minimal/breathable clothing. Dresses more warmly for winter, but still wears much less than humans would. Has an affinity for traditional-style Armine garments, which are often highly decorative and made of transparent/translucent fabric.

'Biography: Experience:

HEART - 0 MIND - 0 BODY - 0 SPIRIT - 0


Attributes:

HEART

Empathy: 6(2) Charisma: 5(2)

MIND

Acuity: 4(1) Reason: 3(0)

BODY

Strength: 4(2) Coordnation: 6(4)

SPIRIT

Power: 5(1) Purpose: 4(2)


Qualities:

Status: 1 Reputation: 0 Wealth: 1 Karma: 1

Skills


HEART Skills

Animal Handling Lv. 1 (Empathy) Intuition Lv. 1 (Empathy) Seduction/Charm Lv. 2 (Charisma)


MIND Skills

Appraise Lv. 1 (Acuity) Language: Armine Lv. 8 (Reason)[default, native speaker] Language: Trade Language Lv. 4 (Reason)[also default]


BODY Skills

Acrobatics Lv. 2 (Coordination) Climbing Lv. 2 (Strength) Melee Combat Lv. 2 (Coordination)


SPIRIT Skills

Willpower Lv. 2 (Purpose) Sorcery Lv. 1 (Power)

For other examples, see