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Friends and Enemies and Enemies: Difference between revisions

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(Created page with "Friends and Enemies and Enemies is an Open Setup based on the original Friends and Enemies setup. ==Setup== * 2 {{setuprole|Mafia Goon|Mafia Goons}} * 2 {{setuprole|Wer...")
 
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[[Category:Open_Setups]]
[[Category:Open_Setups]]
[[Category:Approved Open Setups]]
[[Category:Mid Open Setups]]

Revision as of 11:39, 12 October 2011

Friends and Enemies and Enemies is an Open Setup based on the original Friends and Enemies setup.

Setup

Mechanics

  • Daystart
  • Masons have the ability to talk amongst themself at night

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • You are confirmed town to your partners, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History