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(clarify that town win even if not involved in the lynch vote)
(apparently I deleted the introduction by mistake)
Line 6: Line 6:
| Role1 = Town | Quan1 = 7
| Role1 = Town | Quan1 = 7
| Role2 = Mafia | Quan2 = 2
| Role2 = Mafia | Quan2 = 2
| Introduction = Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being [[Vanilla Townie]]s or [[Compulsive]] [[Mafia Goon]]s.
[[Expected value]] is 44.7% to town.


| GlobalRules = Compulsive
| GlobalRules = Compulsive

Revision as of 04:17, 9 December 2018

Name:
  • Desperation Day
Setup Size:
Players:
  • 9
Setup Type:
Designer:

Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being Vanilla Townies or Compulsive Mafia Goons.

Expected value is 44.7% to town.

Setup

Mechanics

  • Factional kills are compulsive.
  • If a Mafia member is lynched on Day 3, Town win. (Otherwise factions win or lose as normal.)

Role PMs

Welcome to game! You are a Vanilla Townie.

You have no active abilities.

You win if all Mafia are eliminated, or if a Mafia member is lynched on Day 3.

Confirm by replying to this PM with a summary of your role.

Welcome to game! You are a Mafia Goon.

Your team-mates are names. You may talk to them here during night phases and confirmations only.

You have the following active ability:

  • Each Night, if no other member of your faction is performing this action, you must target a player. Assuming no interference with your action, that player will die.

You win if all town are eliminated (or nothing can prevent this), but lose if a Mafia member is lynched on Day 3.

Confirm by replying to this PM with a summary of your role.


History

History
Open 667 - (Town Win)
Micro 643 - (Mafia Win)
Micro 687 - (Mafia Win)
Micro 966 - (Mafia Win)