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DarkClaymore

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Statistics

Win Rate

Alignment Times Won Total Times Played Winning Rate Survived Until Endgame
Town 8 12 66.67% 2
Mafia 2 3 66.67% 2
Third Party 0 2 0% 0
Overall 10 17 58.82% 4

Scumhunting

Was Lynched Scum Lynch Mislynch Night Action
-- 7 5 0
6 7 7 0
SWA1 SWA2
12/32 37.5% 12/32 37.5%

SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.

SWA2 - Also counts every vig shot as positive if targeted scum and negative if didn't

History

Played

Game Name Mod Role/s Game State Personal State Game Length SWA
Mafia Episode V Necrofantasia Mason Town Win Killed N4 5 Days 1/4
NISA Mafia Episode VI Vampko Mason Town Win Killed N4 5 Days 3/4
For Simplicity's Sake Mafia 2 SjSharks182 Vanilla Townie Mafia Win Lynched D1 6 Days 0/1
Mafia Episode VIII Necrofantasia Vanilla Townie/Mason Mafia Win Killed N2 8 Days 0/2
Newbie 1138 singersigner Vanilla Townie Town Win Survived 4 Days 2/4
Mafia IX: An Unknown World JerichoDeath Mafia Heir Town Win Lynched D2 5 Days --
TK's Nightmare Ash Vanilla Townie Town Win Replaced N1, Lynched D4 7 Days 2/3
Mafia X: Paradigm Shift Xeras Motivator Mafia Win Killed N2 3 Days 1/2
Video Game Mafia Mario Serial Killer Mafia Win Lynched D6 7 Days --
Mafia XIV: The Ikebukero Civil War Empty Overture Percentage Cop Town Win Lynched D2 4 Days 0/2
Advance Wars: Days of Ruin Mafia Omega 1-Shot Governor Mafia Win Lynched D3 4 Days 0/3
Mafia XV: Playing With Corpses JerichoDeath Bodyguard Town Win Lynched D2 6 Days 0/2
Mini 1309 Papa Zito Mafia Goon Mafia Win Survived 3 Days --
Mafia XVI: Obsessions MizuMikomi Role Reverser Town Win Killed N2 5 Days 1/2
Post For Your Life Mafia TBG Mafia Goon Mafia Win Survived 4 Days --
Newbie 1230 Jackal711 Vanilla Townie Town Win Survived 3 Dyas 2/3
Mafia XVIII - Reverse Mafia ShadowJetX Tree Stump, Hidden Co-Host Mafia Win Leaved D3 5 Nights --

Modded

Game Name Players Game State Game Length Type Comments
Mafia XI: Inside The Head 11 Mafia Win 4 Days Instant Night. No PMs. I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.

Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D