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===Survival Rate===
===Survival Rate===

Revision as of 22:53, 23 March 2012

Playstyle

By me

Favorite Strategy: Tunneling players with weird reasons and by that causing chaos and becoming lynchbait in the first days.

It is during chaos and confusion when one's alignment can truly be read - by DarkClaymore.

Only those covered in suspicion can press onward. The truly innocent ones are always eliminated - by DarkClaymore.


Also, I enjoy finding game breaking strategies. Though, I'm not necessarily doing any of the two every game. Depends on my mood or on the situation at hand most of the time.


Hate: Players who actively defend other players without any solid reasons. Scum do that often.

Scumhunting: Prefer to rely on repetitive "scum patterns" rather than "scum reads".

Townhunting: Prefer to do more townhunting than scumhunting. Always search for strategies to clear players, such as "lynch-tie".

Abilities: Causing confusion, outguessing the mod and have a unique luck.

Preferred Alignment: Town or SK. The harder it is - the better.


By others

Players who played with me are welcome to add whatever they want HERE.


Statistics

Win Rate

Alignment Times Won Total Times Played Winning Rate
Town 6 10 60%
Mafia 0 1 0%
Third Party 0 1 0%
Overall 6 12 50%

Survival Rate

Alignment Survived Until The End Days Survived Days Played Nights Survived Nights Played Survival Score
Town 1/7 18 36 14 30 48.33%
Mafia 0/1 1 5 1 4 22.25%
Third Party 0/1 5 7 6 7 78.57%
Overall 1/9 24 48 21 41 50.61%



Scumhunting

Was Lynched Scum Lynch Mislynch Night Action
-- 5 4 0
2 3 6 1
SWA1 SWA2
9/20 45% 9/21 42.86%

SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.

SWA2 - Also counts every night action as positive if it helped or as negative if it missed.


History

Played

Game Name Mod Role/s Game State Personal State Game Length SWA
Mafia Episode V Necrofantasia Mason Town Win Killed N4 5 Days 1/4
NISA Mafia Episode VI Vampko Mason Town Win Killed N4 5 Days 3/4
For Simplicity's Sake Mafia 2 SjSharks182 Vanilla Townie Mafia Win Lynched D1 6 Days 0/1
Mafia Episode VIII Necrofantasia Vanilla Townie/Mason Mafia Win Killed N2 8 Days 0/2
Newbie 1138 singersigner Vanilla Townie Town Win Survived 4 Days 2/4
Mafia IX: An Unknown World JerichoDeath Mafia Heir Town Win Lynched D2 5 Days --
TK's Nightmare Ash Vanilla Townie Town Win Replaced N1, Lynched D4 7 Days 2/3
Mafia X: Paradigm Shift Xeras Motivator Mafia Win Killed N2 3 Days 1/2, 0/1
Video Game Mafia Mario Serial Killer Mafia Win Lynched D6 7 Days --
Mafia XIV: The Ikebukero Civil War Empty Overture Percentage Cop Town Win Lynched D2 4 Days 0/2
Advance Wars: Days of Ruin Mafia Omega 1-Shot Governor Mafia Win Lynched D3 4 Days 0/3
Mafia XV: Playing With Corpses JerichoDeath Bodyguard Town Win Lynched D2 6 Days 0/2
Mini 1309 Papa Zito Ongoing
Mafia XVI: Obsessions MizuMikomi Ongoing

Modded

Game Name Players Game State Game Length Type Comments
Mafia XI: Inside The Head 11 Mafia Win 4 Days Instant Night. No PMs. I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.

Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D