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Damage Nightless: Difference between revisions

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After it ran, a derivative strategy was proposed by [[Pooky]] that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum.
After it ran, a derivative strategy was proposed by [[Pooky]] that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum.


[[Category:Variations]]
[[Category:Game Mechanics]]

Latest revision as of 14:13, 8 October 2011

Damage Nightless was first run during Marathon Day 2007 by Fiasco.

Rules

  • Scum:Town ratio for the original game was 1:2.
  • Everyone starts with 10 hit points. To hit someone say hit: (player). It's probably better if you say hit: (player) (remaining hp), maybe (ex. hit: Fiasco (8)).
  • Once you're at 0, you're dead.
  • Hits have to have timestamps at least 10 minutes apart to count.
  • And you don't HAVE to hit people, of course.

In case of an endgame tie, the player with the greater number of hp remaining won.

After it ran, a derivative strategy was proposed by Pooky that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum.