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| Introduction = A '''Cultist''' is a player that has been recruited into a [[Cult]] by a [[Cult Leader]].  They have since lost the abilities they had before recruitment.
| Introduction = A '''Cultist''' is a player that has been recruited into a [[Cult]] by a [[Cult Leader]].  They have since lost the abilities they had before recruitment.
| Standard = Since their conversion, they are now exclusively allied with the [[Cult]]; however, before recruitment they were very often pro-Town or at the very least neutral.
| Standard = Since their conversion, they are now exclusively allied with the [[Cult]]; however, before recruitment they were very often pro-Town or at the very least neutral.
| Variations = other versions of the role, and related roles; optional
| Variations = Not all moderators take away recruits' previous abilities upon recruitment.  For instance, it is possible for the Cult to have a [[Doctor]] in these types of games.
| See Also = * [[Cult]]
| See Also = * [[Cult]]
}}
}}

Revision as of 22:47, 6 October 2023

Cultist
Alias:
  • Zombie
Alignment:
Role type:
  • Unpowered
Choice: none
Status: No

A Cultist is a player that has been recruited into a Cult by a Cult Leader. They have since lost the abilities they had before recruitment.

Standard version

Since their conversion, they are now exclusively allied with the Cult; however, before recruitment they were very often pro-Town or at the very least neutral.

Variations

Not all moderators take away recruits' previous abilities upon recruitment. For instance, it is possible for the Cult to have a Doctor in these types of games.



Sample Role PMs

This part of a role name serves merely to denote that the role is vanilla, and does not add any special powers that would be visible in a role PM.

See also