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Cult Vengeful: Difference between revisions

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The following roles are used:
The following roles are used:
* 1 {{setuprole|Cult Recruiter}}
* 1 {{setuprole|Cult Recruiter|One-Shot Cult Recruiter}}
* 4 {{setuprole|Townie|Townies}}
* 4 {{setuprole|Townie|Townies}}



Revision as of 21:39, 30 July 2013

Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.

Roles

The following roles are used:

Rules

The game uses standard mafia rules, with the following exceptions and details:

  • The mafia can't kill at all. There is essentially no Night phase.
  • If the godfather is lynched at any point, the town immediately wins. (This is the only special quality of the godfather.)
  • If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie)
  • The town does not automatically win by having the godfather killed in this way.
  • Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.

Odds

Assuming all lynch and vengeance decisions are made randomly, mafia will win 60% of games and town will win 40%.

The mafia's win odds are:

  • 20% chance of godfather lynch D1 * 0% chance of mafia win in this case +
  • 20% chance of second mafia lynch D1 * 75% chance to survive final four * 67% chance to survive final three +
  • 60% chance of townie lynch D1 *
    • (50% chance of vig kill targeting a townie +
    • 50% chance of vig kill targeting mafia * 67% chance to survive final three)