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Chosen Mafia

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Revision as of 02:45, 7 August 2013 by RedCoyote (talk | contribs)
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Chosen Mafia is an open setup with 9 players. It often gets run during Marathon Days and in scumchat, though not always with 9 players.

Setup

Mechanics

  • Daystart
  • Pre-game, the mafia select one player in the game to veto. This player cannot be "chosen". 2 of the remaining 6 townies are randomly selected by the moderator to be the Chosen Townies.
  • The Mafia are told who was Chosen, but the Chosen are not.
  • As long as both Chosen Townies are alive, neither can be Night-killed and cannot be endgamed (ie; 1 or 2 Mafia vs. 2 Chosen is a town win).
  • Chosen Townies flip "Chosen Townie".
  • The town cannot no-lynch, as such, plurality deadline rules apply to lynches.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase and pregame you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Veto: Pregame, you must choose one player to be ineligible to be Chosen.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, and although you have no night actions, it is possible you are a Chosen Townie.

Win condition:

  • You win when all threats to the town have been eliminated.

History