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Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons.
Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons.


Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own. Independent of the ''validity'' of the original reasoning that started it. Some players ([[ProTown]] or [[Scum]]) will even give up, rather than face the uphill battle of recovering against such an onslaught.
Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own, often independent of the validity of the original reasoning that started it. Some players ([[Pro-Town]] or [[Scum]]) will even give up, rather than face the uphill battle of recovering against such an onslaught.


Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point.
Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 20:57, 19 October 2010

Several Votes on the same player to try to Lynch them or force them to roleclaim; especially used if the votes come in quick succession and without independent reasons.

Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own, often independent of the validity of the original reasoning that started it. Some players (Pro-Town or Scum) will even give up, rather than face the uphill battle of recovering against such an onslaught.

Bandwagoning is usually used on Day 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during Lynch-or-Lose situations (where one misvote will make the town lose) and should be avoided at that point.