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Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons.
Several [[Vote]]s on the same player to try to [[Lynch]] them or force them to [[roleclaim]]; especially used if the votes come in quick succession and without independent reasons.


Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own. independent of the ''validity'' of the original reasoning that started it. Some players ([[ProTown]] or [[Scum]]) will even give up, rather than face the uphill battle of recovering against such an onslaught.
Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own. Independent of the ''validity'' of the original reasoning that started it. Some players ([[ProTown]] or [[Scum]]) will even give up, rather than face the uphill battle of recovering against such an onslaught.


Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point.
Bandwagoning is usually used on [[Day]] 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during [[Lynch-or-Lose]] situations (where one misvote will make the town lose) and should be avoided at that point.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 21:37, 26 April 2009

Several Votes on the same player to try to Lynch them or force them to roleclaim; especially used if the votes come in quick succession and without independent reasons.

Bandwagons can be especially frustrating for players, because they can seem to build a momentum of their own. Independent of the validity of the original reasoning that started it. Some players (ProTown or Scum) will even give up, rather than face the uphill battle of recovering against such an onslaught.

Bandwagoning is usually used on Day 1 to quickly gather information on players' roles and voting patterns. It is especially dangerous during Lynch-or-Lose situations (where one misvote will make the town lose) and should be avoided at that point.