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Assassin in the Palace: Difference between revisions

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(this isn't on the wiki yet? it's rough, but it's here now. :))
 
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This setup differs from normal mafia in that the "town" has more information than the "mafia" does. Every Guard that is lynched narrows the number of targets the Assassin must consider, so the challenge for the Guards is to find out who the Assassin is as quickly as possible without giving away the identity of the King.
This setup differs from normal mafia in that the "town" has more information than the "mafia" does. Every Guard that is lynched narrows the number of targets the Assassin must consider, so the challenge for the Guards is to find out who the Assassin is as quickly as possible without giving away the identity of the King.
[[Category:Variations]]

Revision as of 01:32, 19 August 2007

Assassin in the Palace is a nightless mafia variant invented by someone.

There is one King, one Assassin, and the remainder of the players are Guards who are all told the identity of the King.

The Assassin has one kill that they can use at any time during the game, even as they are being lynched. Their goal is to identify the King so that they can use this kill against him. If the Assassin successfully kills the King, then they win, otherwise the King and Guards win.

This setup differs from normal mafia in that the "town" has more information than the "mafia" does. Every Guard that is lynched narrows the number of targets the Assassin must consider, so the challenge for the Guards is to find out who the Assassin is as quickly as possible without giving away the identity of the King.