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Alternating 9P is based on the [[C9]] setup.
Alternating 9P is based on the [[C9]] setup. The original version of this setup was titled [[Even/ Odd C9]] and had 7 players. It has since been upgraded to 9.


== Roles ==
== Roles ==
*2 {{setuprole|Mafia Goon|Mafia Goons}}
*2 {{setuprole|Mafia Goon|Mafia Goons}}
*1 Even Night {{setuprole|Cop}}
*5 {{setuprole|Townie|Vanilla Townies}}
*1 Odd Night {{setuprole|Doctor}}
*1 [[Even/Odd Night|Even Night]] {{setuprole|Cop}}
*5 {{setuprole|Townie|Townies}}
*1 [[Even/Odd Night|Odd Night]] {{setuprole|Doctor}}


== Variation ==
==Mechanics==
The original version of this setup (Even/Odd C9) swapped the Even Night Cop and Odd Night Doctor for an Odd Night Cop and an Even Night Doctor.
*[[Daystart]]
*The Doctor can only act on Odd nights (ie; 1, 3, 5)
*The Cop can only act on Even nights (ie; 2, 4, 6)
 
==Role PM's==
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occuring.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Odd-Night Doctor</div>===
* Welcome, [Player Name], you are a '''Town Odd-Night Doctor'''.
 
'''Abilities:'''
*Each odd-numbered night, you may protect one player in the game from being nightkilled.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Even-Night Cop</div>===
* Welcome, [Player Name], you are a '''Town Even-Night Cop'''.
 
'''Abilities:'''
*Each even-numbered night, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town or Mafia.
*You know you are guaranteed to be sane.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
==History==
*'''{{plink|t|11708|Open 149}}''' - (Mafia Win)
*'''{{plink|t|12278|Open 169}}''' - (Town Win)


== Alternating 9P Games ==
open 169


[[Category:Variations]]
[[Category:Variations]]

Revision as of 20:49, 11 August 2011

Alternating 9P is based on the C9 setup. The original version of this setup was titled Even/ Odd C9 and had 7 players. It has since been upgraded to 9.

Roles

Mechanics

  • Daystart
  • The Doctor can only act on Odd nights (ie; 1, 3, 5)
  • The Cop can only act on Even nights (ie; 2, 4, 6)

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occuring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Odd-Night Doctor

  • Welcome, [Player Name], you are a Town Odd-Night Doctor.

Abilities:

  • Each odd-numbered night, you may protect one player in the game from being nightkilled.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Even-Night Cop

  • Welcome, [Player Name], you are a Town Even-Night Cop.

Abilities:

  • Each even-numbered night, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town or Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


History