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| [http://www.mafiascum.net/forum/viewtopic.php?f=23&t=14228 Mini 928: It Got Worse]
| [http://www.mafiascum.net/forum/viewtopic.php?f=23&t=14228 Mini 928: It Got Worse]
| <small>N/A</small>
| <small>N/A</small>
| '''On Going'''
| Town Warp
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| '''On Going'''
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| [http://mafiascum.net/forum/viewtopic.php?f=1&t=14720 (Large) NY 117: The Vanillaside]
| [http://mafiascum.net/forum/viewtopic.php?f=1&t=14720 (Large) NY 117: The Vanillaside]
| Day 2
| Day 2
| '''On Going'''
| '''On Going'''
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| 30
| [http://www.mafiascum.net/forum/viewtopic.php?f=3&t=14952 (Large) Ladies Night]
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| Moderator
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| 31
| [http://www.mafiascum.net/forum/viewtopic.php?f=11&t=14984 Newbie 999]
| <small>N/A</small>
| '''On Going'''
| '''On Going'''
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| 32
| [http://www.mafiascum.net/forum/viewtopic.php?f=23&t=15042 Mini 1030 - White Flag Mafia]
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| '''On Going'''
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Revision as of 16:34, 24 August 2010

Frequent player of EpicMafia that thought he would try his hand at MafiaScum.

# Game Replacement Role Win/Loss
1 Newbie 685 Day 1 Mafia Roleblocker Win
2 Mini 697: Prisoner's Dilemma Mafia N/A Vanilla Townie Win
3 Newbie 717 N/A N/A Abandoned
4 Open 108: Weak M.D. Day 1 Mafia Goon Win
5 Mini 737 - Hack Poetry Mafia N/A Townie Tracker Loss
6 Newbie 733 N/A Vanilla Townie Loss
7 Mini 739 - Mafia Jailbreak N/A Townie Jailer Win
8 Newbie 739 Day 2 Vanilla Townie Loss
9 Mini 773 - Welcome to Lynchville! N/A Vanilla Townie Win
10 Newbie 786 - Mad Libs Mafia N/A N/A Abandoned
11 Large Normal 92 N/A Cult Leader Loss
12 Mini 829 - Internal Struggle Mafia N/A Vanilla Townie Loss
13 Mini 839 -- Mafia Invasion! N/A Moderator N/A
14 Newbi 850 N/A Mafia Goon Loss
15 (Large) Mafia 105 - Caught in the Crossfire N/A Townie Vigilante Loss
16 Mini 909: Nice'n'Fun Mafia N/A Vanilla Townie Loss
17 Mini 917 -- Precision Mafia N/A Moderator N/A
18 Mini 918 - A Hot, Steaming Bowl of Mafia N/A Vanilla Townie Win
19 (Large) Pick Your Power II N/A Vanilla Townie Loss
20 Mini 935 -- The Fountainhead N/A Vanilla Townie Loss
21 Open 208 - Fire & Ice Mafia Day 1 Vanilla Townie Loss
22 Mini 930:Morning People Mafia Day 2 Mafia Roleblocker Loss
23 Mini 956: The Quayside N/A Vanilla Townie Loss
24 Newbie 942 -- Vengeance, NV N/A Moderator N/A
25 (Large) Rapture Mafia N/A Little Sister (Town) Loss
26 Open 217: Assassin in the (Amish) Palace N/A Townie Guard Win
27 (Large) Pledge of Allegiance N/A Mafia Tracker Win
28 Mini 928: It Got Worse N/A Town Warp On Going
29 (Large) NY 117: The Vanillaside Day 2 On Going On Going
30 (Large) Ladies Night N/A Moderator N/A
31 Newbie 999 N/A On Going On Going
32 Mini 1030 - White Flag Mafia N/A On Going On Going

Already getting love from the big shots at MS

KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table.

Scumscale

[Town]---------------[]---------------[Scum]

This is just a device I use for showing my perspective of the game. It's a quick, visual layout of all living players. What makes the scumscale more valuable than a traditional list of suspects, or even a tiered list of all players in the game, is how the players are measured by two different degrees. Not only are players shown their positions relative to each other like they would in a traditional list, but they're also shown, with some precision, as to where exactly they stand with me at a mere glance. Each scumscale has a town side, a center point, and a scum side. Between the two extremities are a total of 30 hyphens, used to indicate a player's position on the scale.

[Town]A--B-----C-D------E-[]F------G-H------I--J[Scum]

An example of a ten player scale, as shown above, would take place in a game with 11 people alive, including myself. In this example, player A would be virtually confirmed by circumstances surrounding the game. Player B would be in great standing. Players C and D are both in a safe spot. When separated by one hyphen, an interchangeability is implied. Although player C is further left (more town) than player D, they may easily be swapped with one another. This position is meant to encompass more of the traditional feel of a tiered list of players, showing that these two players in particular are within very close range of one another. Player E is currently in a slightly town position, but the closer a player is to the point, the less clear I am about their play. Player F is not in a very different spot than player E, as he is still closer to the point than he is to any side. The only difference between the two is that I would sooner choose player F as scum than I would choose player E. Players G and H are in the same position as players C and D, but on the opposite side of the scale. Player I would be in very bad standing, while player J would be virtually confirmed scum by circumstances surrounding the game.