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Standardized Role PMs: Difference between revisions

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=Active Abilities=
#REDIRECT [[Lord Gurgi's Standardised Role PMs‎]]
====Information====
<b>Alignment: Sane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".
 
 
<b>Alignment: Paranoid</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Anti-Town] result.)
 
 
<b>Alignment: Naive</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Pro-Town] result.)
 
 
<b>Alignment: Insane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)
 
 
<b>Alignment: Guaranteed sane</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.
 
 
<b>Alignment: Random</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive a random result.)
 
 
<b>Alignment: Stoned</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Neutral] result.)
 
 
<b>Alignment: One group</b>
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All players not in [Group], will receive [Pro-Town].)
 
 
<b>[Weapon]</b>
*Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".
 
 
<b>Role Name</b>
*You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.
 
 
<b>Role PM</b>
*You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.
 
 
<b>Action results</b>
*You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.
 
 
<b>Track</b>
*You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]
 
 
<b>Watch (Weak Tracker)</b>
*You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].
 
 
<b>Watch (learns who targets the target)</b>
*You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].
 
 
<b>Autopsy</b>
*You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].
 
 
<b>Census (learns how many town, mafia, sk, cult are in the game)</b>
*You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
 
 
<b>Census (learns how many of a specific role are in the game; includes that role as scum)</b>
*You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.
 
 
<b>Census (learns how many weapons are in the game)</b>
*You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].
 
 
<b>Reveal your alignment to target</b>
*You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.
 
 
====Protection====
<b>Protect</b>
*You may target a player to be protected, this will protect them from one kill for one night.
 
 
<b>Bodyguard (protects and kills attacker)</b>
*You may target a player, this will protect them if they would die, and kill the attacker.
 
 
<b>Bodyguard (dies instead of target)</b>
*You may target a player, this will protect them if they would die, and you would die instead.
 
 
<b>Bodyguard (dies instead of target and kills attacker)</b>
*You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.
 
 
<b>CPR</b>
*You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.
 
 
<b>Hide from all abilities</b>
*You may hide, this will prevent any abilities targeting you.
 
 
====Killing====
<b>Kill</b>
*You may target a player to be killed.
 
 
<b>Kill: Unstoppable</b>
*You may target a player to be killed, this cannot be prevented by blocking or protection.
 
 
<b>Suicide-bomb</b>
*You may target a player, this will kill you and the player.
 
 
<b>Target dies only if a doc protected them</b>
*You may target a player, this will kill them only if they have been protected.
 
 
<b>Make a player doomed, or kill them if they're already doomed</b>
*You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.
 
 
<b>Arson</b>
*You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.
 
 
====Action Effects====
<b>Block (active abilities)</b>
*You may target a player to be blocked, any attempted actions will fail.
 
 
<b>Block (all role traits)</b>
*You may target a player to be blocked, any attempted actions will fail.
(Modnote: All role traits will be blocked.)
 
 
<b>Delayed kill (in days/nights)</b>
*You may target a player, this will delay any kills they make by [Day(s)/Night(s)].
 
 
<b>Delayed kill (in realtime)</b>
*You may target a player, this will delay any kills they make by [Hour(s)].
 
 
<b>Delayed kill stopper</b>
*You may target a player, this will remove any delays on kills they have made.
 
 
<b>Redirect</b>
*You may target two players, this will force the first player to target the second player, instead of that player's original target.
 
 
<b>Redirect to a random target</b>
*You may target a player, this will force that player to target a random player, instead of that player's original target.
 
 
<b>Redirect to yourself</b>
*You may target a player, this will force that player to target you, instead of that player's original target.
 
 
<b>Copy</b>
*You may target two players, this will copy the ability used by the first player and use it on the second player.
 
 
<b>Copy to the player using it</b>
*You may target a player, this will copy the ability used by that player and use it on them.
 
 
<b>Reflect all actions on the target to the player using them</b>
*You may target a player, this will cause all actions that target that player to instead target the player that used them.
 
 
<b>Bus</b>
*You may target two players, this will cause any abilities targeting one of those players will instead target the other.
 
 
<b>Delay target's action to happen one night later</b>
*You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
 
 
<b>Redirect</b>
*You may target two players, this will force the first player to target the second player, instead of that player's original target.
 
 
<b>Redirect to a random target</b>
*You may target a player, this will force that player to target a random player, instead of that player's original target.
 
 
<b>Redirect to yourself</b>
*You may target a player, this will force that player to target you, instead of that player's original target.
 
 
<b>Copy</b>
*You may target two players, this will copy the ability used by the first player and use it on the second player.
 
 
<b>Copy to the player using it</b>
*You may target a player, this will copy the ability used by that player and use it on them.
 
 
<b>Reflect all actions on the target to the player using them</b>
*You may target a player, this will cause all actions that target that player to instead target the player that used them.
 
 
<b>Bus</b>
*You may target two players, this will cause any abilities targeting one of those players will instead target the other.
 
 
<b>Delay target's action to happen one night later</b>
*You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
 
 
<b>Permanently add a trait to another player</b>
*You may target a player, this will give them a permanent ability.
 
 
====Alignment and Role Changes====
<b>Psychologically treat an SK</b>
*You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].
 
 
<b>Recruit (cult, target gets new role)</b>
*You may target a player, this will change the player's alignment to [Cult] and they will get a new role.
 
 
<b>Recruit (cult, target keeps previous abilities)</b>
*You may target a player, this will change the player's alignment to [Cult].
 
 
<b>Recruit (mafia)</b>
*You may target a player, this will change the player's alignment to [Anti-Town].
 
 
<b>Recruit (mason)</b>
*You may target a player, this will make the player a [Mason].
 
 
<b>Recruit (SK)</b>
*You may target a player, this will change the player's alignment to [Serial Killer].
 
 
<b>Recruit (dead player)</b>
*You may target a dead player, this will change the player's alignment to [Cult].
 
 
<b>Change target's role (not win condition)</b>
*You may target a player, this will change the player's role.
 
 
<b>Swap two players' roles (not win condition)</b>
*You may target two players, this will swap their roles.
 
 
<b>Make target show up town to cops</b>
*You may target a player, this will make them appear [Pro-Town] to all inspections.
 
 
<b>Make target show up scum to cops</b>
*You may target a player, this will make them appear [Anti-Town] to all inspections.
 
 
<b>Reset target to the role they had at the start of the game</b>
*You may target a player, this will change their role to the role they had at the start of the game.
 
 
<b>Change the target's role to an improved version of their current role</b>
*You may target a player, this will change their role to a better role.
 
 
<b>Steal an ability from the target</b>
*You may target a player, this will cause them to lose an ability, and cause you to gain it.
 
 
<b>Give target an extra vote the next day</b>
*You may target a player, this will cause them to have an additional vote.
 
 
<b>Take away target's vote the next day</b>
*You may target a player, this will cause them to lose their vote.
 
 
<b>Gain all the target's role abilities permanently</b>
*You may target a player, this will cause you to gain all role abilities they have.
 
 
<b>Change your own role</b>
*You may use this ability, this will cause your role to change.
 
 
====Life and Death====
<b>Bring a player back to life</b>
*You may target a dead player, this will cause them to return to [life] and resume play.
 
 
<b>Prevent a player from being brought back to life</b>
*You may target a player, this will prevent them from being returned to [life] and resuming play.
 
 
<b>Commit suicide</b>
*You may use this ability, this will cause you to die.
 
 
<b>Pardon</b>
*You may target a player, this will cause any lynch on them to fail.

Latest revision as of 15:45, 6 March 2009