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Damage Nightless: Difference between revisions
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'''Damage Nightless''' was [http://www.mafiascum.net/forum/viewtopic.php?t=5082 first run] | '''Damage Nightless''' was [http://www.mafiascum.net/forum/viewtopic.php?t=5082 first run] during [[Marathon Day]] 2007 by [[Fiasco]]. | ||
==Rules== | ==Rules== | ||
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After it ran, a derivative strategy was proposed by [[Pooky]] that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum. | After it ran, a derivative strategy was proposed by [[Pooky]] that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum. | ||
[[Category: | [[Category:Game Mechanics]] |
Latest revision as of 14:13, 8 October 2011
Damage Nightless was first run during Marathon Day 2007 by Fiasco.
Rules
- Scum:Town ratio for the original game was 1:2.
- Everyone starts with 10 hit points. To hit someone say hit: (player). It's probably better if you say hit: (player) (remaining hp), maybe (ex. hit: Fiasco (8)).
- Once you're at 0, you're dead.
- Hits have to have timestamps at least 10 minutes apart to count.
- And you don't HAVE to hit people, of course.
In case of an endgame tie, the player with the greater number of hp remaining won.
After it ran, a derivative strategy was proposed by Pooky that would have given town a 2/3 chance of winning no matter what scum did. This resulted in a proposed change to make an endgame of 1 Scum, 1 Townie, won by the Scum.