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Two-Fold Matrix6: Difference between revisions

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The setup is determined by randomly selecting one row or one column from each table, then filling in the remaining 6 roles with 5 [[Townie|Vanilla Townies]], 1 [[Goon|Mafia Goon]] and 1 [[Goon|Werewolf Goon] to create a 9-town, 2-mafia, 2-werewolf setup.
The setup is determined by randomly selecting one row or one column from each table, then filling in the remaining 6 roles with 5 [[Townie|Vanilla Townies]], 1 [[Goon|Mafia Goon]] and 1 [[Goon|Werewolf Goon]] to create a 9-town, 2-mafia, 2-werewolf setup.


For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) and Column B (Vanilla Town, Town Seer, Werewolf Goon) were chosen, the full setup will be 1 Town Jailkeeper, 1 Town Seer, 7 Vanilla Townies, 2 Mafia Goons and 2 Werewolf Goons.
For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) and Column B (Vanilla Town, Town Seer, Werewolf Goon) were chosen, the full setup will be 1 Town Jailkeeper, 1 Town Seer, 7 Vanilla Townies, 2 Mafia Goons and 2 Werewolf Goons.

Revision as of 17:39, 30 August 2016

Two-Fold Matrix6 is derived from Matrix 6, currently experimental.

Setup

MAFIA ROLL

A B C
1 Town Jailkeeper Vanilla Townie Mafia Goon
2 Mafia Roleblocker Town Cop Town Doctor
3 1-shot Bulletproof Townie Mafia Goon Town Tracker

WEREWOLF ROLL

A B C
1 Town Wizard Vanilla Townie Werewolf Goon
2 Werewolf Roleblocker Town Seer Town Guardian
3 Town 1-shot Elder Werewolf Goon Town Stalker

The setup is determined by randomly selecting one row or one column from each table, then filling in the remaining 6 roles with 5 Vanilla Townies, 1 Mafia Goon and 1 Werewolf Goon to create a 9-town, 2-mafia, 2-werewolf setup.

For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) and Column B (Vanilla Town, Town Seer, Werewolf Goon) were chosen, the full setup will be 1 Town Jailkeeper, 1 Town Seer, 7 Vanilla Townies, 2 Mafia Goons and 2 Werewolf Goons.

NOTES

Cop only detects Mafia, Seer only detects Werewolves

Doctor only guards the Mafia kill, Guardian only guards the Wolf kill

Trackers and Stalkers work a little differently; they reliably track all actions, except kills. The wolf kill is invisible to Trackers, and the Mafia kill is invisible to Stalkers.

Jailkeepers block both Mafia and Town actions and save their target from Mafia kills, where Wizards block both Werewolf and Town actions and save their target from Werewolf kills.

1-shot Bulletproof Townie will survive only one mafia kill, where Town 1-shot Elder will survive one werewolf kill.