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Two-Fold C9++

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C18++ is an experimental 15 player semi-open setup designed by Kaiveran, that is currently under consideration for running in the Open Queue barring some tweaks under LlamaFluff's guidance. Inspired by the failed Two-Fold C9, this game uses a randomization system similar to C9++ but in a Multiball format. Role modules are distributed to the town that work against a specific scumteam.

Mechanics

  • This setup uses a Daystart
  • Scum choose which of the assigned power roles they get Pre-Game.
  • Cops/Seers are guaranteed to be sane

Generating the Setup

First, roll 7 random numbers 1-70 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:

  • 1-35 = T
  • 35-50 = C
  • 51-60 = D
  • 61-70 = I

Role modules are accumulated depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received and add the corresponding roles. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you draw more letters than are listed in a category, just reroll and try again.

MAFIA ROLL

Scum Roles

POWER TIER 1

TTTTTTT = Goon + (Godfather/Ninja)

TTTTTT = Goon + (Godfather/Ninja)

TTTTT = Goon + (Godfather/Ninja)

POWER TIER 2

TTTT = 2 Goons + (Roleblocker/Spy)

TTT = 2 Goons + (Roleblocker/Spy)

POWER TIER 3

TT = Goon + (Roleblocker/Spy) + (Godfather/Ninja)

T = Goon + (Roleblocker/Spy) + (Godfather/Ninja)

0 Ts = Spy + Roleblocker + (Godfather/Ninja)

Abilities are chosen pregame

C Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.

D Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors


I Roles

I = Tracker

II = Tracker, 1-Shot Tracker

III = 2 Trackers

IIII = 2 Trackers, 1-Shot Tracker

IIIII = 3 Trackers, 1-Shot Tracker


WOLF ROLL

Now repeat the first step, now rolling for the following wolf roles and anti-wolf modules.


Scum Roles

POWER TIER 1

TTTTTTT = Werewolf + (Master/Stealth) Wolf

TTTTTT = Werewolf + (Master/Stealth) Wolf

TTTTT = Werewolf + (Master/Stealth) Wolf

POWER TIER 2

TTTT = 2 Wolves + Wolf (Roleblocker/Shaman)

TTT = 2 Wolves + Wolf (Roleblocker/Shaman)

POWER TIER 3

TT = Goon + Wolf (Roleblocker/Shaman) + (Master/Stealth) Wolf

T = Goon + Wolf (Roleblocker/Shaman) + (Master/Stealth) Wolf

0 Ts = Shaman + Roleblocker + (Master/Stealth) Wolf


C Roles

C = 1-Shot Seer

CC = Seer

CCC = Seer, 1-Shot Seer

CCCC = 2 Seers

CCCCC = 2 Seers, 1-Shot Seer

CCCCCC = 3 Seers


D Roles

D = Guardian

DD = Guardian + 1-Shot Guardian

DDD = 2 Guardian

DDDD = 2 Guardians + 1-Shot Guardian

DDDDD = 3 Guardians


I Roles

I = Stalker

II = Stalker, 1-Shot Stalker

III = 2 Stalkers

IIII = 2 Stalkers, 1-Shot Stalker

IIIII = 3 Stalkers, 1-Shot Stalker


POWER NOTES AND INTER-SCUM BALANCE

Cop only detects Mafia, Seer only detects Werewolves

Doctor only guards the Mafia kill, Guardian only guards the wolf kill

Trackers and Stalkers work a little differently; they reliably track all actions, except kills. The wolf kill is invisible to Trackers, and the Mafia kill is invisible to Stalkers.

The final step here is to compare the Power Tiers between the Scum, and award one side a helpful role module based on the difference.

  • Tier 1 vs. Tier 2 = Tier 1 team gets a Traitor (Mafia) or Defector (Wolves)
  • Tier 1 vs. Tier 3 = Tier 1 team gets a JOAT module (Power Cop*, Roleblock, Self-Tailor)
  • Tier 2 vs. Tier 3 = Tier 2 team gets a (Strong Will/2-Shot Self-Tailor) module.

^same as Spy/Shaman power.

Finalization

Determine the amount of Wolves and Mafia, then add a number of townies until the game has 15 players.

Then, randomly distribute the role modules to everyone who counts as town, according to the following rules:

  • No player may have more than two role modules.
  • No player may have two modules belonging to the same category of roles.
  • Traitors/Defectors may not receive powers that work against their favored team.

Example Role PM's

forthcoming, not sure how to tackle

check here for example setups.


History

Nothing yet.