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{{role
{{rolepage
|alias=
|alias=
|align= Town
|align= Town
|type= Protective
|type= Protective
|choice= Night
|choice= Night
|notes=  
|notes=
}}


The '''Seraph Knight''' is a role that may only choose one target at Night throughout the entire game.  From then until either the Seraph Knight or its target dies, the target is protected from all kills made against them.
|Introduction = The '''Seraph Knight''' is a role that may only choose one target at Night throughout the entire game.  From then until either the Seraph Knight or its target dies, the target is protected from all kills made against them.


In effect, it is a fixed and permanent [[Doctor]].
In effect, it is a fixed and permanent [[Doctor]].
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It is not necessarily Town-aligned, but has been in practice.
It is not necessarily Town-aligned, but has been in practice.


==Variations==
|Standard =
A Seraph Knight may select one player during the night. As long as the Seraph Knight is still alive, that player is protected from any killing actions.
 
|Variations =
The original version of this role was actually more powerful - the Seraph Knight prevented all abilities used by anti-Town players from affecting its target.
The original version of this role was actually more powerful - the Seraph Knight prevented all abilities used by anti-Town players from affecting its target.


==Use and Power==
|Use =
The fact that the Seraph Knight cannot change who it protects is not as big a deal as the amount of protection it gives its target.  A Seraph Knight forces the scum to live with some particularly favored player until the Seraph Knight's death.  This can potentially exacerbate [[Follow the Cop]]-esque situations, especially if the stronger variant is used.
The fact that the Seraph Knight cannot change who it protects is not as big a deal as the amount of protection it gives its target.  A Seraph Knight forces the scum to live with some particularly favored player until the Seraph Knight's death.  This can potentially exacerbate [[Follow the Cop]]-esque situations, especially if the stronger variant is used.


With that in mind, a Mafia-aligned Seraph Knight is much more reasonable, although it is only useful in games that have multiple Mafia groups.  In a game with only an SK, it may as well be slightly less useful than a Mafia [[Doctor]].
With that in mind, a Mafia-aligned Seraph Knight is much more reasonable, although it is only useful in games that have multiple Mafia groups.  In a game with only an SK, it may as well be slightly less useful than a Mafia [[Doctor]].


==Play Advice==
|Advice =
You should use your protection as soon as you spy an obvious Townie.  If this is Night 1, well and good, but do your best not to accidentally protect scum.
You should use your protection as soon as you spy an obvious Townie.  If this is Night 1, well and good, but do your best not to accidentally protect scum.

Revision as of 05:46, 29 November 2023

{{rolepage |alias= |align= Town |type= Protective |choice= Night |notes=

|Introduction = The Seraph Knight is a role that may only choose one target at Night throughout the entire game. From then until either the Seraph Knight or its target dies, the target is protected from all kills made against them.

In effect, it is a fixed and permanent Doctor.

It is not necessarily Town-aligned, but has been in practice.

|Standard = A Seraph Knight may select one player during the night. As long as the Seraph Knight is still alive, that player is protected from any killing actions.

|Variations = The original version of this role was actually more powerful - the Seraph Knight prevented all abilities used by anti-Town players from affecting its target.

|Use = The fact that the Seraph Knight cannot change who it protects is not as big a deal as the amount of protection it gives its target. A Seraph Knight forces the scum to live with some particularly favored player until the Seraph Knight's death. This can potentially exacerbate Follow the Cop-esque situations, especially if the stronger variant is used.

With that in mind, a Mafia-aligned Seraph Knight is much more reasonable, although it is only useful in games that have multiple Mafia groups. In a game with only an SK, it may as well be slightly less useful than a Mafia Doctor.

|Advice = You should use your protection as soon as you spy an obvious Townie. If this is Night 1, well and good, but do your best not to accidentally protect scum.