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Paladin

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Paladin
Alias: none
Alignment: any
Role type:
  • Protective
  • Manipulative
Choice:
  • Night
Status: Untested

A Paladin is a role that causes all actions targeting a specific player on a particular Night to target the Paladin instead.

It is effectively one of two possible iterations of the Self-Deflector, the other being the non-random Nexus (which takes all actions targeting the Nexus to the Nexus's target).

Standard version

A Paladins redirects any actions targeting a player to the Paladin.

Variations

Bodyguard is a role with a similar concept to the Paladin, protecting from a kill but dying instead.

An Interceptor redirects actions performed by a player to the Interceptor.



Sample Role PMs

The standardized Role PM for "Paladin" describes the action as follows:

  • As a targeted action: any actions targeting that player will be redirected to you. (edit)

Example (simplest form)

Welcome to game! You are a Town Paladin.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, any actions targeting that player will be redirected to you.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Paladin.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, any actions targeting that player will be redirected to you. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.