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JerryArr/sandBox

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testing stuff

Rad Idea Mafia

Number Card Name Alignment Role Type
1 Vanilla Townie Town None
2 Vanilla Townie Town None
3 Vanilla Townie Town None
4 Vanilla Townie Town None
5 Vanilla Townie Town None
6 Vanilla Townie Town None
7 Vanilla Townie Town None
8 Town Watcher Town Watcher
9 Town Double Watcher Town Double Watcher (Target two players, receive list of all players targeting either in player list order, duplicates and self removed)
10 Town Tracker Town Tracker
11 Town Cop Town Cop (Guilty on Mafia)
12 Town Seer Town Seer (Guilty on Werewolves)
13 Town FBI Agent Town FBI Agent (Guilty on SK's)
14 Town Conspiracy Theorist Town Conspiracy Theorist (Guilty on Aliens, investigates as Alien)
15 Town Dopplehunter Town Dopplehunter (Guilty on Replicants, investigates as Replicant)
16 Town Private Investigator Town Private Investigator (Guilty on Cult)
17 Town Bloodhound Town Bloodhound (Guilty on not Town)
18 Town Bulletproof Town Bulletproof (Immune to factional, Vig, and SK nightkills)
19 Town One-shot Unlynchable Town One-shot Unlynchable
20 Hardy Townie Town Hardy (Immune to Treestumps, negative modifiers, and alignment changes)
21 Town Miller Town Miller (Investigates as Mafia)
22 Hirsute Town Town Hirsute (Investigates as Werewolf)
23 Watchlisted Townie Town Watchlisted (Investigates as SK)
24 Tentacled Townie Town Tentacled (Investigates as Alien)
25 Town Changeling Town Changeling (Investigates as Replicant)
26 Evangelistic Town Town Evangelistic (Investigates as Cult)
27 One-Night Wrong Place at the Wrong Time Townie Town One-Night Wrong Place at the Wrong Time (Investigates as guilty to all investigations for the first relevant Night)
28 One-Night Honest Townie Town One-Night Honest (Investigates as innocent to all investigations for the first relevant Night)
29 Town Godfather Town Godfather (Investigates as Not Mafia)
30 Clean Townie Town Clean (Investigates as Not SK)
31 One-shot Town Census Townie Town Town Census (Once during the game, may have the Mod post the number of Town-aligned players remaining)
32 Town Vigilante Town Vigilante
33 Town One-shot Dayvig Town One-shot Day Vigilante
34 Town Shy Vigilante Town Shy Vig (Vig shot works only if no other player targeted your target and no one targeted you)
35 Town Compulsive Vigilante Town Compulsive Vigilante (Must make a shot every Night)
36 Vengeful Townie Town Vengeful (If lynched, may kill any living player)
37 Town Supersaint Town Supersaint (If lynched, automatically kills the hammer voter)
38 Town Ascetic Town Ascetic (Any non-kill actions on you fail, Treestumps do not count as kills for the purposes of Ascetics)
39 Town Gravedigger Town Gravedigger (You show as visiting all players who die during Night phases. Treestumps do not count as kills for the purposes of Gravediggers)
40 Town One-shot Governor Town One-shot Governor (At any time during the Day, you may select a player to be unlynchable for that Day, may provide conditional Governs)
41 Town Innocent Child Town Innocent Child (May PM the Mod at any time, causing the Mod to confirm that they are an Innocent Child, if not a Bastard game, only allowable with Town alignment, immune to alignment changes)
42 Town Hider Town Hider (May target a player during the Night. If the target is group scum or SK, or if target player was Nightkilled, the Hider dies. Treestumps do not count as kills for the purposes of Hiders)
43 Town Enabler Town Enabler (If the Enabler dies, the player they enable loses all abilities, determine enabled player randomly. They may still make factional kills, even if disabled)
44 Town Mason Town Mason
45 Town Mason Town Mason
46 Town Mutually Assured Treestumper Town Mutually Assured Treestumper (Target a player, you and that player become Treestumps)
47 Town One-shot Kingmaker Town One-shot Kingmaker (Selects a King during one Night, including Night 0/Pregame. If alive, that player alone determines lynch)
48 Town Weak Jailkeeper Town Weak Jailkeeper (If target is group scum or SK, Weak Jailkeeper dies, otherwise roleblocks and prevents kills and treestumps on target)
49 Town Vanilla Cop Town Vanilla Cop (Investigates if target is vanilla or not. VT's, Goons, etc are considered Vanilla)
50 Town Hero Town Hero (If a King attempts to lynch the Hero, the King dies instead)
51 Macho One-shot Sherlock Townie Town Macho One-shot Sherlock (Select two non-Town factions, results is mod-guaranteed to be accurate, cannot be Doctored, Jailkept, or otherwise protected)
52 Town Tourist Town Tourist (Must target one player each Night, this target has no effect on the target player)
53 Town Doctor Town Doctor
54 Town Weak Doctor Town Weak Doctor (If target is group scum or SK, Weak Doctor dies, otherwise prevents kills and treestumps on target)
55 Town Nurse Town Nurse (If any Doctor dies, this player becomes a Doctor)
56 Town One-shot Commuter Town One-shot Commuter (Once per game, during a Night, using this ability makes abilities used on this player fail)
57 Town Cop-of-All-Trades Town Cop-of-All-Trades (One shot each of Cop, Seer, FBI Agent, Alien Cop, Replicant Cop, and Private Investigator)
58 Town Inventor Town Inventor (The player may give one of the discarded cards' roles to target player as a one-shot ability)
59 Town Psychiatrist Town Psychiatrist (If an SK is targeted, they become a Vanilla Townie)
60 Town Reloader Town Reloader (Adds one shot to any X-shot abilities for target player)
61 Town Fruit Vendor Town Fruit Vendor (Target player is told they received fruit, the fruit does nothing)
62 Town Parrot Town Parrot (If target has an active ability, you use that ability, targeting on that player)
63 Town One-Shot Global Private Topic Messenger Town One-Shot Global Private Topic Messenger (You may create any message of 200 words or fewer. This message will be posted in all Private Topics)
64 Underdog Underdog (Player is a Self-aligned Survivor until the first death of a Day phase. At that point, player becomes the same alignment as the killed player) None
65 Mafia Goon Mafia None
66 Mafia Goon Mafia None
67 Mafia Goon Mafia None
68 Mafia Jack-of-all-Trades-of-all-Trades Mafia Jack-of-all-Trades-of-all-Trades (One (Cop/Seer/FBI Agent/Alien Cop/Replicant Cop/Private Investigator), One (Vigilante/Treestumper/Kingmaker), One (Doctor/Jailkeeper/One-shot Bulletproofizer))
69 Mafia Reflexive Doctor Mafia Reflexive Doctor (Any player targeting Reflexive Doctor is automatically protected)
70 One-Shot Unlynchable Mafioso Mafia One-Shot Unlynchable
71 Mafia Strongman Mafia Strongman (Factional kill target cannot be saved if Strongman performs factional kill)
72 Mafia Godfather Mafia Godfather (Investigates as Not Mafia)
73 Mafia Assimilation Hunter Mafia Assimilation Hunter (Guilty on Alien or Replicant)
74 Mafia Global Encryptor Mafia Global Encryptor (ALL Private Topics have Daytalk as long as you are alive)
75 Mafia Vanilla Cop Mafia Vanilla Cop (Investigates if target is vanilla or not. VT's, Goons, etc are considered Vanilla)
76 Werewolf Werewolf None
77 Werewolf Werewolf None
78 Werewolf Werewolf None
79 Werewolf Mason Werewolf Mason
80 Werewolf Modifier-of-All-Trades Werewolf Modifier-of-All-Trades (Target a player and give them either Macho, Weak, Ninja, Ghost {Allows one role use after death}, Shy, Lovecraftian, or Vengeful)
81 Ninja Werewolf Werewolf Ninja
82 Werewolf Hooker Werewolf Roleblocker
83 Werewolf One-Night PGO Werewolf One-Night Paranoid Gun Owner (Kills any players who targets them on the first Night on which they are targeted)
84 Alpha Werewolf Werewolf Alpha (Investigates as Not Werewolf)
85 Werewolf Wagoning Vig Werewolf Wagoning Vig (1-shot Vig for each time you're on a lynching wagon not on your own faction)
86 Werewolf One-shot Gladiator Werewolf One-shot Gladiator (Target two players at Night. If they are both alive at the start of the next Day, they are the only two valid lynch targets that Day)
87 Werewolf Videographer Werewolf Videographer (Target player loses all investigative modifiers and abilities)
88 Two-shot Bulletproof Survivor Survivor (Self, Wins if alive at Endgame) Two-shot Bulletproof
89 Scum-of-all-Trades Scum-of-all-Trades (Self, Wins if any non-Town player wins) None
90 Honest Serial Killer Serial Killer (Self) Honest (Investigates as Town)
91 Two-shot Bulletproof Serial Killer Serial Killer (Self) Two-shot Bulletproof
92 Double Protective Serial Killer Serial Killer (Self) Double Protective (Immune to two of Town, Mafia, Werewolf, Alien, Replicant, SK, and Cult actions, pick during Pregame)
93 Cult One-shot Recruiter Cult Cult One-shot Recruiter (Target player becomes Cult-aligned)
94 Cult One-shot Goomaker Cult Cult One-shot Goomaker (Target becomes Black Goo, and is not aware of being Gooified)
95 ?? Vanillaizer ??* Vanillaizer (Target loses all abilities)
96 ?? Prober ?? Prober (Target Jailkept, plus you get random investigation of Town/Mafia/Werewolf/Alien/Replicant/SK/Cult, excepting your own alignment)
97 ?? Psychotrooper ?? Psychotrooper (Investigations are Insane as long as you are alive)
98 ?? One-shot Mass Redirector ?? One-shot Mass Redirector (Target player will be the target of all actions)
99 ?? Bloodsucker ?? Bloodsucker (Treestump target starting next Day, faction cannot perform factional kill same night)
100 ?? Copier ?? Copier (You may use any ability about which you know. You know about roles in the same faction, dead players' roles, and roles found out by a faction mate's Role Number Cop role)
101 ?? Doppelganger ?? Doppelganger (Investigative actions act as if they were player of your choice (pick during Pregame))
102 ?? Role Number Cop ?? Role Number Cop (You learn the role card, including number, of the role the target picked)
103 ?? Day Suicide Bomber ?? Suicide Bomber (Kills target and self)
104 ?? Suppressor ?? Suppressor (Abilities used on the target during the Night other than this one fail)
  • - For ?? cards, roll 1d2 for each before each deal. On 1, it is an Alien faction card, on 2, it is a Replicant faction card.




Number Card Name Alignment Role Type
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Vanilla Townie Town None
X Watcher Town Watcher
X Tracker Town Tracker
X Tracker Town Tracker
X Cop Town Cop (Guilty result on Mafia)
X Cop Town Cop
X Cop Lover Town Cop, Lover
X Seer Town Seer (Guilty result on Werewolves)
X Seer Town Seer
X FBI Agent Town FBI Agent (Guilty result on Serial Killers)
X Doctor Town Doctor
X Doctor Town Doctor
X Roleblocker Town Roleblocker
X Jailkeeper Town Jailkeeper
X Bodyguard Town Bodyguard
X Vigilante Town Vigilante
X One-shot Vigilante Town One-shot Vigilante
X One-shot Dayvig Town One-shot Day Vigilante
X One-shot Dayvig Town One-shot Day Vigilante
X Compulsive Childkiller Town Compulsive Childkiller (if any Innocent Child is revealed, the Childkiller must immediately dayvig that player)
X Bulletproof Townie Town Bulletproof
X Supersaint Town Supersaint
X One-shot Paranoid Gun Owner Town One-shot Paranoid Gun Owner
X Mason Town Mason
X Mason Town Mason
X Mason Town Mason
X Mason Town Mason
X Mason Doctor Town Mason, Doctor
X Mason Lover Town Mason, Lover
X Lover Town Lover
X Lover Town Lover
X Lover Town Lover
X Jack-of-all-trades Town Jack-of-all-Trades (One Roleblock, One Cop, One Doctor)
X Vengeful Townie Town Vengeful
X Retired Werewolf Hunter Town Retired Werewolf Hunter (Immune to Werewolf kills)
X Retired Marine Town Retired Marine (Immune to Serial Killer kills)
X Miller Town Miller (Investigates as Mafia)
X Hirsute Townie Town Hirsute (Investigates as Werewolf)
X Evangelistic Townie Town Evangelistic (Investigates as Cult)
X Tentacled Townie Town Tentacled (Investigates as Alien)
X Watchlisted Townie Town Watchlisted (Investigates as Serial Killer)
X Wrong Place at the Wrong Time Townie Town Wrong Place at the Wrong Time (Guilty to all types of scum)
X Black Goo Town Black Goo (anyone who targets it with an action becomes Cult)
X Ascetic Townie Town Ascetic
X Private Investigator Town Private Investigator (Guilty on Cults)
X Gravedigger Town Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
X Nymphomaniac Town Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice)
X One-shot Governor Town One-shot Governor
X One-shot Unlynchable Townie Town One-shot Unlynchable
X Town Godfather Town Godfather (Investigates as not Mafia)
X Innocent Child Town Innocent Child (Mod posts publicly that player is town-aligned)
X Hider Town Hider
X Enabler Town Enabler
X Treestump Town Treestump
X Conspiracy Theorist Town Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
X Conspiracy Theorist Town Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
X Conspiracy Theorist Town Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
X One-shot Kingmaker Town One-shot Kingmaker
X Weak Jailkeeper Town Weak Jailkeeper
X Bloodhound Town Bloodhound (Gets result "Town" or "Not town")
X Vanilla Cop Town Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla, "None" on this chart are Vanilla)
X Hero Town Hero (If a King tries to execute you, the King dies instead)
X Tourist Town Tourist (Compulsively targets someone every night. No effect)
X Nurse Town Nurse (If a Town Doctor dies, you inherit their power)
X One-shot Commuter Town One-shot Commuter
X Cop-of-all-Trades Town Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator)
X One-shot Gladiator Town One-shot Gladiator (Target two players at night; if both alive at daybreak, they are the only two lynch candidates that day)
X Lynchbait Town Lynchbait (If you are lynched, any and all Lynchers immediately win)
X Psychiatrist Town Psychiatrist (Target someone each night, if they are an SK they will become a Vanilla Townie)
X Reloader Town Reloader (Target someone each night, if they have previously used a one-shot ability they regain their shot)
X Fruit Vendor Town Fruit Vendor (Target someone each night. They will be told that they received fruit)
X Parrot Role Town Parrot Role (Target someone each night. If they have an active ability, you use that ability on them)
X Judas Judas (Town until lynched, then Mafia) None
X Saulus Saulus (Mafia until lynched, then Town) None
X One-shot Townie One-shot Townie (If alive at the start of Day 2, turns into a Survivor) None
X Underdog Underdog (When the first Day death occurs, adopts the alignment of the dead player. Starts as Survivor) None
X Mafia Goon Mafia None
X Mafia Goon Mafia None
X Mafia Goon Mafia None
X Mafia Goon Mafia None
X Mafia Goon Mafia None
X Mafia Godfather Mafia Godfather (Investigates as not Mafia)
X Mafia Tracker Mafia Tracker
X Mafia Doctor Mafia Doctor
X Mafia Roleblocker Mafia Roleblocker
X Mafia Lover Mafia Lover
X Mafia Seer Mafia Seer
X Mafia One-shot Dayvig Mafia One-shot Dayvig
X Mafia One-shot Governor Mafia One-shot Governor
X Mafia Strongman Mafia Strongman
X Mafia Reflexive Doctor (protects anyone who targets them) Mafia Reflexive Doctor (protects anyone who targets them)
X Hirsute Goon Mafia Hirsute (Investigates as Werewolf)
X Mafia Cupid Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)
X Alpha Goon Mafia Alpha (Investigates as Not Werewolf)
X Mafia Compulsive Hider Mafia Compulsive Hider
X Mafia Fruit Vendor Mafia Fruit Vendor
X Werewolf Werewolf None
X Werewolf Werewolf None
X Werewolf Werewolf None
X Werewolf Werewolf None
X Alpha Werewolf Werewolf Alpha (Investigates as Not Werewolf)
X Werewolf Roleblocker Werewolf role type
X Werewolf One-shot Bulletproof Werewolf One-shot Bulletproof
X Werewolf Cop Werewolf Cop
X Werewolf Mason Werewolf Mason
X Werewolf Watcher Werewolf Watcher
X Werewolf FBI Agent Werewolf FBI Agent
X Ninja Werewolf Werewolf Ninja
X Werewolf One-shot PGO Werewolf Paranoid Gun Owner
X Werewolf Miller Werewolf Miller (investigates as Mafia)
X Werewolf Supersaint Werewolf Supersaint
X Werewolf Godfather Werewolf Godfather (investigates as Not Mafia)
X Werewolf Gravedigger Werewolf Gravedigger
X Wereparrot Werewolf Parrot
X Alien One-shot Unlynchable Alien One-shot Unlynchable
X Alien Prober Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
X Alien Vanillaiser Alien Vanillaizer
X Alien Silencer Alien Silencer
X Bulletproof Alien Lover Alien Bulletproof, Lover
X Alien Psychotrooper Alien Psychotrooper (While alive, all investigations with 'guilty/not guilty' format results are Insane)
X Alien Mass Redirector Alien Mass Redirector (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer)
X Alien Bloodsucker Alien Bloodsucker (Treestump someone at night. No player in your faction may perform the factional nightkill on the same night that you do this)
X Alien Sympathiser Alien Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.)
X Survivor Survivor None
X Compulsive Bodyguard Survivor Survivor Compulsive Bodyguard
X Survivor Mason Survivor Mason
X Lyncher (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players) Lyncher None
X Lyncher (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players) Lyncher None
X Serial Killer (Two-shot Bulletproof) Serial Killer Two-shot Bulletproof
X Serial Killer (Immune to Mafia kills) Serial Killer Immune to Mafia kills
X Serial Killer (Immune to Werewolf kills) Serial Killer Immune to Werewolf kills
X Serial Killer (Immune to Alien & Replicant kills) Serial Killer Immune to Alien & Replicant kills
X One-shot Cult Recruiter Cult One-shot Recruiter
X Cult One-shot Goomaker Cult One-shot Goomaker (Once per game, at night, target someone to make them take on Black Goo ability)
X Wild Card Wild Card (No alignment. After discards are revealed, discard the Wild Card and draw one new role which you must keep) None