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Hard Boiled

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Hard Boiled is an Open Setup created by Albert B. Rampage that consists of roles that fit in with the hardboiled crime fiction genre. Rugged detectives and heroic gangsters often find themselves the protagonists of this literary style. The setup has been changed from 12 to 13 players.

Due to imbalance Hard Boiled has been removes as an open setup as of April 2014

Hard Boiled

Mechanics

  • Daystart
  • The Tracker/Vigilante chooses on Night 1 which role they would like to be.
  • The Hider dies if it hides with a Mafia Goon or a Vigilante, or if the person it hides behind dies.
  • The Detective targets a player and finds out if that player has killed another player or not.
  • The Psychologist targets a player and finds out if they have the potential to kill, but if the player has already killed, the psychologist will get a negative result.

Role PMs

Mafia

  • Welcome, X. You are a Mafia goon, along with Y and Z. You have the following abilities:

-Factional communication: You may talk with your mafia partners at [quicktopic link goes here] during night phases and before the start of day one.

-Factional kill: Every night, one living member of the mafia may PM me with the name of someone who you want to kill, as well as who you want to be the killer (if no killer is specified, I will assume that the person sending the PM is the killer). That person will die unless in some way protected.

Win condition: You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.


Townie

  • Welcome, X. You are a vanilla townie. You have no special abilities.

Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.


Tracker/Vigilante

  • Welcome, X. You are the Tracker/Vigilante. You have the following abilities:

-Decision: on night one, you must choose whether you want to be a tracker or a vigilante. You will remain this role for the duration of the game.

-Tracker: if you choose tracker on night one, then on every night (including night one) you may PM me the name of someone who you want to track. I will return a PM telling you who that person targeted that night, or that they targeted no one.

-Vigilante: if you choose vigilante on night one, then on every night (including night one) you may PM me a name of someone who you want to kill. That person will die, unless in some way protected.

Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.

Hider

  • Welcome, X. You are the hider. You have the following abilities:

-Hide: every night, you may PM me with the name of someone who you want to hide behind. If that player is a member of the mafia or the vigilante, you will die. If the player you hide behind is targeted for a nightkill by the mafia or vigilante that night, you will die. If you are targeted for a nightkill on a night that you hide behind someone else, that nightkill will not affect you.

Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.


Detective

  • Welcome, X. You are the detective. You have the following abilities:

-Investigation: every night, you may PM me the name of someone who you want to investigate. I will return a result indicating whether or not that player has killed another player at night on any night, including the night that your action was submitted.

Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.


Psychologist

  • Welcome, X. You are the psychologist. You have the following abilities:

-Diagnosis: every night, you may PM me wit the name of someone who you want to diagnose. I will return a result indicating whether or not that player has the capability to kill another player at night. If they have already killed another player, or kill another player on the night you diagnose them, they will lie to you so you will be told that they do not have the capability to kill.

Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.

Please confirm via PM by stating your role.

Completed Games