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Deadline

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Revision as of 23:04, 26 January 2007 by Mr. Flay (talk | contribs) (copied from old wiki)
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Ideally, a game would never need a Deadline, or Replacements, or a Mod Kill... but these things all happen, sometimes.

A deadline may be imposed if it seems that players are stalling out, conversation is dropping off, or discussion is wandering far into non-game-related areas, like last week's football game. Usually, a deadline comes with a reduced majority for Lynch - one common metric for this is to take the required number of votes for a normal lynch and halve it, rounding up. Thus, if 5 players are left alive, 3 would lynch normally and 2 would be enough for a deadline lynch.

When imposing a deadline, it is important to keep three things in mind:

  1. Make your deadline far enough out to give players a chance to absorb the new conditions for Lynch. 3-4 days is probably a minimum number, though longer may be advised in larger games. Keep in mind your own schedule too: if you're going to be out of town over the weekend, setting a Saturday noon deadline is probably poor form, as your players will be cooling their heels for 36-48 hours!
  2. If your deadline is retractable, be fair in deciding to retract it, and let your players know how to get out of it. Most prefer the information provided by a full-majority lynch, if possible, so if you're expecting more posts or Private Messages before you'll retract the deadline, say so!
  3. Never, ever let your decision to place a deadline be affected by who has the most votes! This is the worst sort of Metagaming (and interference by the Mod, to boot!), and will assure you an empty house the next time you moderate a game, if it ever gets out. Instead, try to pick some neutral criteria, like a smaller # of posts than # of players for 4 days straight. If players can start to predict Roles by your actions, you've doomed your game inadvertently.