|Alignment||Times Won||Total Times Played||Winning Rate||Survived Until Endgame|
|Was Lynched||Scum Lynch||Mislynch||Night Action|
|15/40 37.5%||15/40 37.5%|
SWA1 - Counts scum lynch and avoiding mislynch as positive. Counts being lynched, mislynching or not lynching scum as negative.
SWA2 - Also counts every vig shot as positive if targeted scum and negative if didn't
|Game Name||Mod||Role/s||Game State||Personal State||Game Length||SWA|
|Mafia Episode V||Necrofantasia||Mason||Town Win||Killed N4||5 Days||1/4|
|NISA Mafia Episode VI||Vampko||Mason||Town Win||Killed N4||5 Days||3/4|
|For Simplicity's Sake Mafia 2||SjSharks182||Vanilla Townie||Mafia Win||Lynched D1||6 Days||0/1|
|Mafia Episode VIII||Necrofantasia||Vanilla Townie/Mason||Mafia Win||Killed N2||8 Days||0/2|
|Newbie 1138||singersigner||Vanilla Townie||Town Win||Survived||4 Days||2/4|
|Mafia IX: An Unknown World||JerichoDeath||Mafia Heir||Town Win||Lynched D2||5 Days||--|
|TK's Nightmare||Ash||Vanilla Townie||Town Win||Replaced N1, Lynched D4||7 Days||2/3|
|Mafia X: Paradigm Shift||Xeras||Motivator||Mafia Win||Killed N2||3 Days||1/2|
|Video Game Mafia||Mario||Serial Killer||Mafia Win||Lynched D6||7 Days||--|
|Mafia XIV: The Ikebukero Civil War||Empty Overture||Percentage Cop||Town Win||Lynched D2||4 Days||0/2|
|Advance Wars: Days of Ruin Mafia||Omega||1-Shot Governor||Mafia Win||Lynched D3||4 Days||0/3|
|Mafia XV: Playing With Corpses||JerichoDeath||Bodyguard||Town Win||Lynched D2||6 Days||0/2|
|Mini 1309||Papa Zito||Mafia Goon||Mafia Win||Survived||3 Days||--|
|Mafia XVI: Obsessions||MizuMikomi||Role Reverser||Town Win||Killed N2||5 Days||1/2|
|Post For Your Life Mafia||TBG||Mafia Goon||Mafia Win||Survived||4 Days||--|
|Newbie 1230||Jackal711||Vanilla Townie||Town Win||Survived||3 Days||2/3|
|Mafia XVIII - Reverse Mafia||ShadowJetX||Tree Stump, Hidden Co-Host||Mafia Win||Leaved D3||5 Nights||--|
|Mafia XIX - This Game Ends With You||Redhorse||Serial Killer, Strognman & 1-Shot Lynchproof (Conditional)||Town Win||Lynched D7||7 Days||--|
|CCC Mafia 1||Ash||Vanilla Townie||Mafia Win||Killed N1||4 Days||0/1|
|CCC Mafia 2 - The Mad Doctor||Ash||Vanilla Townie||Town Win||Lynched D2||4 Days||1/2|
|My Bloody Arland||Vampko||Godfather Investigation-Nexus||Town Win||Lynched D2||3 Days||--|
|The Illusionist's Lair||Blader||1-Shot Watcher||Mafia Win||Killed D2||3 Days||0/2|
|Malice in Wonderland||Raspberrylicious||Reviver/Vanilla Townie||Town Win||Killed N1. Revived D4. Survived.||6 Days||3/4|
|Game Name||Players||Game State||Game Length||Type||Comments|
|Mafia XI: Inside The Head||11||Mafia Win||4 Days||Instant Night. No PMs.||I tried a new feature called Bar. Three players are randomly chosen every day and can converse in a PM/QT which is created by me. I believe it was a big success and I'll definitely keep using a similar mechanic in my future games.
Instant night, on the other hand, is debatable as some players aren't active enough and it harms their performance. I'll probably search for other ways to get rid of the boring waiting during night phases. The game was a success overall as players enjoyed and it deserves Episode 2! ;D
A list of original roles featured in my games, which are quite likely to appear in more than a single game:
Always survive lynch-ties. In some variations, will also be always Blessed in Bless-ties.
Can target a single player at Night and Bless it.
A variation of X-Shot where shots are gained based on the number of votes on the player in the Final Tally. Often Day 1's Final Tally.
A modifier that limits an effect to situations where something WASN'T instantly resolved. Ex: Non-Instant Lynchproof can't be lynched aside of through QuickLynch, and Non-Instant Bulletproof can't be killed aside of by instant-kills which are resolved as soon as they are submitted.
Gets the links to all Bar QTs each phase. But, usually, isn't allowed to actively participate in them himself.
A modifier which allows a certain action to be used both every Day phase AND every Night phase.
If targeted by any action - will counter with some sort of action, often on the targeting player. Written as "Counter-Action". Paranoid Gun Owner is practically the "Counter-Kill" role.
Can target one player at Night. Becomes Deathproof while target is alive. Will die if target dies.
Can target X players at the same phase.
A modifier that adds some sort of condition for a power role to be successfully activated. Ex: Conditional Cop will need to meet some sort of requirements in order to successfully investigate its target, such as "The investigation target must have at least one vote on it in the Final Tally of the previous Day phase".
A modifier for a power role that forces the power to be automatically activated. Ex: An Auto-Governor will halt the lynch each and every day phase as long as he's alive.